“This edition contains Larman’s usual accurate and thoughtful writing. It is a very good book made even better.” — Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects “Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.” — John Vlissides, author, Design Patterns and Pattern Hatching “People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice.” — Martin Fowler, author, UML Distilled and Refactoring “This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner.” — Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group A brand new edition of the world’s most admired introduction to object-oriented analysis and design with UMLFully updated for UML 2 and the latest iterative/agile practicesIncludes an all-new case study illustrating many of the book’s key points Applying UML and Patterns is the world’s #1 business and college introduction to “thinking in objects”—and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won’t just learn UML diagrams—you’ll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, “Gang of Four” design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition’s extensive improvements include A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UMLNew coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoringMany new tips on combining iterative and evolutionary development with OOA/DUpdates for easier study, including new learning aids and graphics New college educator teaching resourcesGuidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum Techniques for applying the UML to documenting architecturesA new chapter on evolutionary requirements, and much more Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects—and creating systems that are well crafted, robust, and maintainable.
Les mer
Craig Larman again delivers a clear path for students to learn object-oriented analysis and design through his clear and precise writing style.  Larman teaches newcomers to OOA/D learn how to “think in objects” by presenting three iterations of a single, cohesive case study, incrementally introducing the requirements and OOA/D activities, principles, and patterns that are most critical to success.
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I. INTRODUCTION. 1. Object-Oriented Analysis and Design. 2. Iterative, Evolutionary, and Agile. 3. Case Studies. II. INCEPTION 4. Inception is Not the Requirements Phase 5. Evolutionary Requirements. 6. Use Cases 7. Other Requirements. III. ELABORATION ITERATION 1-BASICS 8. Iteration 1-Basics 9. Domain Models 10. System Sequence Diagrams 11. Operation Contracts 12. Requirements to Design-Iteratively 13. Logical Architecture and UML Package Diagrams 14. On to Object Design 15. UML Interaction Diagrams 16. UML Class Diagrams 17. GRASP: Designing Objects with Responsibilities 18. Object Design Examples with GRASP. 19. Designing for Visibility 20. Mapping Designs to Code 21. Test-Driven Development and Refactoring IV. ELABORATION ITERATION 2-MORE PATTERNS 22. UML Tools and UML as Blueprint 3. Quick Analysis Update.24. Iteration 2-More Patterns.25. GRASP: More Objects with Responsibilities.26. Applying GoF Design Patterns.V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS.27. Iteration 3-Intermediate Topics.28. UML Activity Diagrams and Modeling.29. UML State Machine Diagrams and Modeling.30. Relating Use Cases.31. More SSDs and Contracts.32. Domain Model Refinement.33. Architectural Analysis.34. Logical Architecture Refinement.35. More Object Design with GoF Patterns.36. Package Design.37. UML Deployment and Component Diagrams.38. Designing a Persistence Framework with Patterns.39. Documenting Architecture: UML & the N+1 View Model.VI. SPECIAL TOPICS40. More on Iterative Development and Agile Project Management.Recommended Resources.Bibliography.Glossary.Index.
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“This edition contains Larman’s usual accurate and thoughtful writing. It is a very good book made even better.” — Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO Projects “Too few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.” — John Vlissides, author, Design Patterns and Pattern Hatching “People often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice.” — Martin Fowler, author, UML Distilled and Refactoring “This book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner.” — Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group A brand new edition of the world’s most admired introduction to object-oriented analysis and design with UMLFully updated for UML 2 and the latest iterative/agile practicesIncludes an all-new case study illustrating many of the book’s key points Applying UML and Patterns is the world’s #1 business and college introduction to “thinking in objects”—and using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices. Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You won’t just learn UML diagrams—you’ll learn how to apply UML in the context of OO software development. Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, “Gang of Four” design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This edition’s extensive improvements include A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UMLNew coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoringMany new tips on combining iterative and evolutionary development with OOA/DUpdates for easier study, including new learning aids and graphics New college educator teaching resourcesGuidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum Techniques for applying the UML to documenting architecturesA new chapter on evolutionary requirements, and much more Applying UML and Patterns, Third Edition, is a lucid and practical introduction to thinking and designing with objects—and creating systems that are well crafted, robust, and maintainable.
Les mer
The mastery of object-oriented analysis and design (OOA/D) principles andconcepts is critical for anyone seeking to create robust and maintainable objectsystems. This third edition presents a well-defined roadmap, so the reader canmove along a step-by-step process from requirements gathering all the way tocode generation. The author teaches the skill of OOA/D using the latestversion of the industry standard modeling language (UML 2.0). He also allowsthe reader to learn and apply the popular concept of design patterns, andtherefore helps readers accelerate their mastery of analysis and design. Theauthor retains his thorough treatment of a single case study to help readers gaina big picture of successful software development. Once again, this bookdelivers, and furthers Craig Larman's name among software engineeringluminaries.
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This third edition again delivers a clear path for students and professionals to learn and apply object-oriented analysis and design. The first two editions of this book have achieved gross sales of more than 60,000 units through the domestic retail channel Timely and up-to-date; compliant with UML 2.0 and the latest trends in design patterns and object-oriented analysis and design More gold from one of the leading names in software engineering: Craig Larman! Instructor resources are available from the author's website, www.craiglarman.com    
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New features include: MDA, service-oriented architectures and agile modeling. More coverage on database, user interface modeling, XP, Scrum and the Implementation Model in the Unified Process.  
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Produktdetaljer

ISBN
9780131489066
Publisert
2004-11-11
Utgave
3. utgave
Utgiver
Vendor
Pearson
Vekt
1640 gr
Høyde
256 mm
Bredde
210 mm
Dybde
42 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
736

Forfatter

Biographical note

Craig Larman serves as chief scientist at Valtech, a leading technology consultancy with offices throughout the United States, Europe, and Asia. He is known throughout the worldwide software community as an expert and coach in OOA/D and design patterns, agile/iterative methods, an agile approach to the Unified Process (UP), and modeling with the UML. He holds a B.S. and M.S. in computer science from Simon Fraser University in Vancouver, British Columbia.