Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon’s games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel’s completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel’s game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury’s Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games.
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List of Figures Acknowledgments Preface by Jennifer deWinter and Carly A. Kocurek Foreword by Brian Moriarty 1 Introduction 2 “Even if it Means Shipping Products in Pink Boxes”: Research-driven Design 3 Aristotle and HCI: Computers as Theatre in Theory and Practice 4 “Friendship Adventures for Girls”: A Pre-History of Emotion Games 5 In Her Own Words 6 The Dangers of Being a Crash Dummy Gameography with Megan Boeshart Burrelle Works Cited Index
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For those who design inclusive games for new audiences, for those who research game culture and impact, and for those who are designing in the yet to be imagined realms of gameplay in virtual reality, we are each of us walking in the myriad paths first charted by Brenda Laurel. A must read for those interested in the future of games about one of its greatest pioneers.
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Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel’s game design breakthroughs.
A quick and readable history of Brenda Laurel and the games for girls movement
"Kocurek and deWinter’s new book series will, no doubt, immerse its readers in the historically distinct processes and conceptualization practices of instrumental game designers, offering an in-depth examination of the design decisions leading to the games they’ve created." — Raiford Guins, Associate Professor of Culture and Technology, Stony Brook University, USA Influential Video Game Designers is the first series to take seriously the role of game designer. By profiling game designers who have shaped contemporary video gaming, this series provides insights into the practice, history, and artistry of game design; and responds to a growing interest in the artistic and cultural value of games and an increased focus on the practice of game design. Combining critical essays with interviews, bibliographies, and striking visuals, Influential Video Game Designers provides gamers, industry professionals, and scholars with a history of the games they love and the design teams behind them, focusing on both the processes and products of game design. Each volume places the work of these designers in their particular context - historical, cultural, industrial - in order to provide readers with rich descriptive and critical insight into the design visions of these gamic storytellers.
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Produktdetaljer

ISBN
9781501319785
Publisert
2017-02-09
Utgiver
Vendor
Bloomsbury Academic USA
Vekt
352 gr
Høyde
216 mm
Bredde
140 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
184

Forfatter

Biographical note

Carly A. Kocurek is Assistant Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology, USA. Kocurek is a cultural historian specializing in the study of new media technologies and video gaming. She is a regional director for the Learning Games Initiative and serves on the Women’s Committee and the Digital Humanities Caucus of the American Studies Association.