As scholars increasingly recognize the utility of digital games as tools for learning, there is a growing need for knowledge in two related areas: first, how do players learn from games and second, what specific design techniques ensure meaningful learning outcomes for the player? In Building Blocks for Game Design and Learning, Casper Harteveld relates existing learning theories to best practices in game design, exploring how each of the three views of knowing-behaviorist, cognitivist, and situative-illuminate the process of learning through gaming. To these established theories he adds a fourth, design-based perspective that builds upon Christopher Alexander's theory of pattern languages, wherein learning takes place through specific game mechanisms or "gamelets." By describing these building blocks that facilitate learning, Harteveld identifies a number of practical techniques for game designers but also elucidates implications for curriculum development more generally, making this book relevant for game designers, educators, and scholars alike.
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Part I: A Design PerspectiveChapter 1: To Game is to LearnChapter 2: Designers (Should) Learn TooChapter 3: Designing with Gamelets Part II: A Behaviorist PerspectiveChapter 4: The Pavlov Response to GamesChapter 5: Player Practice Makes PerfectChapter 6: A Game Evaluates the Player Part III: A Cognitivist PerspectiveChapter 7: Reasoning about GamesChapter 8: Understand the ExperienceChapter 9: Understanding Needs Reflection Part IV: A Situative PerspectiveChapter 10: Playing in a CommunityChapter 11: Develop into an ExpertChapter 12: Guide the Player to Wisdom Epilogue: Beyond this Book and Games
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Produktdetaljer

ISBN
9780415838641
Publisert
2021-01-01
Utgiver
Vendor
Routledge
Høyde
229 mm
Bredde
152 mm
Aldersnivå
06, P
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
256

Forfatter

Biographical note

Casper Harteveld is Assistant Professor in the College of Arts, Media and Design at Northeastern University.