This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL - a standard Java "wrapper" for OpenGL's native C calls. Includes companion files with source code and images.
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This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented.
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Covers OpenGL 4.0+ shader programming using Java. Includes companion files with code, images from the book, and more. Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided. Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) - with examples. Underlying OpenGL C calls are always exposed - the reader learns them.
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Produktdetaljer

ISBN
9781683920274
Publisert
2017-02-08
Utgiver
Vendor
Mercury Learning & Information
Aldersnivå
UU, 05
Språk
Product language
Engelsk
Format
Product format
Kombinasjonsprodukt
Antall sider
500

Forfatter