For junior/senior/graduate level courses in Computer Graphics. This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs-offering an elegant and easy-to-understand presentation of 2D and 3D graphics without compromising the fundamentals of the subject.
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 1. Introduction.  2. Mathematical Background for Computer Graphics.  3. 2D Graphics.  4. Advanced 2D Topics.  5. Basic 3D Graphics.  6. Graphics Content.  7. Geometric Transformation.  8. Views.  9. Lighting and Texturing. 10. Behavior and Interaction. 11. Animation. 12. Additional 3D Topics. Index.
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Clear, concise explanations of key concepts—Accompanied by complete examples. Enables students to comprehend abstract concepts with concrete examples. A collection of mathematical topics—Useful in graphics with easy-to-follow explanations. Offers students a simple approach that helps in establishing a necessary mathematics background quickly. Implementation of features not yet available ion Java—Such as 3D curves and surfaces.
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Produktdetaljer

ISBN
9780130351180
Publisert
2007-01-04
Utgiver
Vendor
Pearson
Vekt
848 gr
Høyde
251 mm
Bredde
204 mm
Dybde
17 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
480

Biographical note

  Hong Zhang is Associate Professor of Computer Science at Armstrong Atlantic State University. His research interests include bioinformatics, medical computing, computer graphics, and image processing. He holds a Ph.D. from the University of Pittsburgh. Dr. Y. Daniel Liang is Yamacraw Professor of Software Engineering at Armstrong Atlantic State University. His Prentice Hall books include Introduction to Java Programming and Introduction to C++ Programming. Liang holds a Ph.D. from the University of Oklahoma.