Design Genius celebrates the creative thought processes of 69 leading artists, designers, creative agencies, animators, illustrators and typographers. While highlighting key design techniques and theories, the rich visuals presented in this book aim to engage, provoke and inspire. Whether you are new to design, or a seasoned expert, the many layers of information provided by this book mean it has something for everyone. Readers will delight in the visual and tactile effects of a number of subtle design features, as well as the vast array of illustrations on display. In-depth discussions with the creatives themselves as well as more practical design tips will also help you to discover the power of your own creative problem-solving skills.
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Explores the tools that visual communicators can use to facilitate imaginative thinking. This title exposes readers to ways of approaching the design process to help them to develop their powers of creative problem solving. It explains rules, theory, practice, techniques and visual curiosities that are designed to engage, provoke and inspire.
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Foreword by Steven Heller Introduction Where do we go from here Chapter 1: Allowing Creative Thinking The creative environment Wanderings, mistakes & being curious The creative mind Why do we stop thinking? Learning to look Unconscious mind Chapter 2: The Business of Creativity The business of creativity Ds, Ws & KISS of design Simple, simplicity, complex and complicated The role of design in building brands The problem with hierarchy The problem with research & focus groups Tight briefs boost creative thinking Chapter 3: Thinking in Images Recording Reportage Sketchbooks The power of the image The ordinary Low & high culture Documenting & collecting Vernacular & amateurism Cognitive processes Chapter 4: Words and Narrative Where words come from …& where they are going The power of words Linguistic tricks Letterforms Telling stories Tone of voice Narrative Chapter 5: Form and shape Craft The craft of typography Shapes in nature Invention & reinvention Chapter 6: Current Themes Reality vs hyperreality Materiality The experiential Sustainability Ephemera & permanence Politics & design Guerrilla etiquette Style, taste & beauty The cult of the ugly Location & globalization Data & statistics Lifeloggers Mapping Chapter 7: Technology Technology The future? Culture of availability The politics of technology & how it can be used for social good Digital globalization Shifts in reality Postscript by Sean Brennan Index Credits & acknowledgements
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This is a great all round and versatile book - love it!
Through a series of discussions with leading designers, Design Genius explores the tools and inspiration behind some of the world's finest design ideas.
Explores, through a series of interviews, the tools that visual communicators use to facilitate imaginative thinking
Creative Core titles are designed to appeal to both students and professionals and offer a multi-disciplinary perspective. They are packed with a wide variety of images, international case studies and interviews with figures from across the spectrum of the applied visual arts.
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Produktdetaljer

ISBN
9782940411962
Publisert
2014-08-28
Utgiver
Vendor
AVA Publishing SA
Vekt
1359 gr
Høyde
270 mm
Bredde
210 mm
Aldersnivå
G, 01
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
352

Forfatter

Biographical note

Gavin Ambrose teaches at the University of Brighton and is a practising graphic designer whose client base includes the art sector, galleries, publishers and advertising agencies. He has written and designed several books on graphic design, branding and packaging. Paul Harris is a freelance journalist and writer who lives in Colombia, South America.