_Digital Design Theory_ bridges the gap between the discourse of print
design and interactive experience by examining the impact of
computation on the field of design. As graphic design moves from the
creation of closed, static objects to the development of open,
interactive frameworks, designers seek to understand their own rapidly
shifting profession. Helen Armstrong's carefully curated introduction
to groundbreaking primary texts, from the 1960s to the present,
provides the background necessary for an understanding of digital
design vocabulary and thought.
Accessible essays from designers and programmers are by influential
figures such as Ladislav Sutnar, Bruno Munari, Wim Crouwel, Sol
LeWitt, Muriel Cooper, Zuzana Licko, Rudy VanderLans, John Maeda,
Paola Antonelli, Luna Maurer, and Keetra Dean Dixon. Their topics
range from graphic design's fascination with programmatic design, to
early strivings for an authentic digital aesthetic, to the move from
object-based design and to experience-based design. Accompanying
commentary assesses the relevance of each excerpt to the working and
intellectual life of designers.
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Produktdetaljer
ISBN
9781616894955
Publisert
2017
Utgiver
Vendor
Princeton Architectural Press (Chronical Books)
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter