How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games are “just games”? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realization that games are a universal source of human joy?In Games are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.
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In Game are not, David Myers demonstrates that current controversies and conflicts surrounding the meanings and effects of videogames are not going away; they are essential properties of the game's unique and paradoxical aesthetic form: a form critical to human creativity, knowledge, and sustenance of the species.
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1 Games are not cooperative2 Games are not designer intentions3 Games are not references (of the conventional sort)4 Games are not narratives5 Games are not beliefs6 Games are not gameplay7 Games are not toys8 Games are not simulations: part one9 Games are not simulations: part two10 Games are not commodities11 Games are not what you think12 Games are art (because games are not art)Index
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The nascent field of game studies has raised questions that, so far, that field has been unable to answer. Among these questions is a foundational one: What is a game? Despite the widespread appeal of games, and despite the rise of digital games as a global cultural phenomenon, vexing problems confront those who design, play, and think about games. How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviours with the equally prevalent assumption that games are 'just games'? How do we reconcile accusations that games make us violent and antisocial and unproductive with the realisation that games are a universal source of human joy? In Games are not, David Myers demonstrates that these controversies and conflicts surrounding the meanings and effects of games are not going away; they are essential properties of the game's paradoxical aesthetic form. Buttressed by more than three decades of game studies scholarship, Myers offers an in-depth examination of games as objects of leisure, consumption, and art. Games are not focuses on games writ large, bound by neither digital form nor by cultural interpretation. Interdisciplinary in scope and radical in conclusion, Games are not positions games as unique objects evoking a peculiar and paradoxical liminal state – a lusory attitude – that is essential to human creativity, knowledge, and sustenance of the species.
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Produktdetaljer

ISBN
9781526121653
Publisert
2017-08-03
Utgiver
Vendor
Manchester University Press
Vekt
227 gr
Høyde
198 mm
Bredde
129 mm
Dybde
12 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Heftet

Forfatter

Biographical note

David Myers is Distinguished Professor of Mass Communication at Loyola University New Orleans