Boost individual and team performance with this indispensable guide! From one of the world's foremost game designers, comes a book that contains a collection of newly designed and field tested games. Steve Sugar shows how, with practice and learning reinforcement, these dynamic games can enhance individual and team development in the areas of prioritizing, problem solving, decision making, communication, and collaboration. A valuable Game to Outcome chart helps facilitators match the appropriate game to the desired learning outcome and intended audience. Also included are a CD-ROM and instructor's guide, handouts, and overhead masters you can easily reproduce. Use these games to analyze company culture, help new teams break the ice, or to fine tune communication.
Les mer
Written by one of the world's foremost game designers, this book contains a collection of newly designed and field tested games. With practice and learning reinforcement, these games aims to boost individual and team performance in the areas of prioritizing, problem solving, decision making, communication and collaboration.
Les mer
Contents of the CD-ROM.Introduction: Getting the Most from This Resource.Engaging Grim Grownups.Identify Performance-Improvement Goals.Typical Workplace Situations.Selecting Your Game.Developing Game Content.Setting Up and Running a Game.Post-Game Debriefing: Harvesting Learning Through Facilitation.Keys to Effective Learning.Final Thoughts.30 GAMES TO BOOST PERFORMANCE.Best of the Wurst.Cash Box.Champions.Clue Less.Counter Intelligence.Double Play.Dragon Squares.Floor Plan.Floor Teams.Friendly Persuasion.Ghostwriter.Hard Case.Having a Bad Hair Day.The Hello Effect.Improbable Headlines.Initial Assumptions.Listen Up.Newscast.Passport.Proxy.Rear View Mirror.Sandwiches.Scavenger Bingo.Second Mouse Gets the Cheese.Smack Down.Speed Dial.Splitting Hares.Tattoo.Team Poker.Virtual X-Change.About the Authors.How to Use the CD-ROM.
Les mer
?With imagination and humor, these games help teams that are serious about their success. The facilitation notes begin where most games leave off, helping teams to make concrete connections between the game experience and ?real life.?? ?Dr. Caela Farren, author, Who?s Running Your Career? ?When I am struggling to find a game to help a client to see something more clearly, I turn to Steve and Carol?s book. It is filled with great ideas. But, even more importantly, their games offer a springboard for my own creativity.? ?Rick Maurer, author, Why Don?t You Want What I Want?
Les mer

Produktdetaljer

ISBN
9780787971359
Publisert
2004-11-09
Utgiver
Vendor
Jossey-Bass Inc.,U.S.
Vekt
1064 gr
Høyde
274 mm
Bredde
216 mm
Dybde
23 mm
Aldersnivå
06, P
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
384

Biographical note

Steve Sugar teaches management courses at the University of Maryland Baltimore County. He is the author or coauthor of Games That Teach, Games That Teach Teams, and Retreats That Work, all from Pfeiffer. Carol Willett is the Chief Learning Officer at the General Accounting Office in Washington, D.C. She is the coauthor of Lost in Cyberspace from Pfeiffer.