Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D models in no-time. More than just another button-pushing manual, this comprehensive guide is packed with start-to-finish projects that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly. After progressing through the tutorials, you will be shown how to customize brushes, materials, scripts, and the interface so that you can utilize these tools to their full advantage. Special consideration is given to ZBrush’s integration plug-ins with Maya and 3ds Max, allowing you to properly import and export your models in all programs. Texturing, painting, mapping, decimation, baking, and topology are also fully covered so your Zbrush creations can come to life without sacrificing that high-resolution look. Ease your way into this complex subject with this straight-forward approach to ZBrush Perfect your technique with step-by-step tutorials that allow you to create high res models from start to finish. Expand your knowledge by visiting the companion website, which features video demonstrations, project files, texture and model files, scripts, customized menus, brushes, and additional resources.
Les mer
This book is an easy to use introduction to working with ZBrush that will allow anyone to improve the quality of their 3d work and illustrations by reading it.
Chapter 1. Introduction Chapter 2. InterfaceChapter 3. The Basics Chapter 4: Modeling a Head Chapter 5. Brushes, materials and paintingChapter 6. The Dragon's HeadChapter 7. Creating the Wings using Shadowbox & ZSketchChapter 8. Making the Dragon's BodyChapter 9. UVs and MaskingChapter 10. Painting the DragonChapter 11. Creating the Collar using Insert MeshChapter 12. Recoloring the ModelChapter 13. Making a Fire Hydrant Chapter 14. The Base StandChapter 15. GrassChapter 16. Combining it allChapter 17. Posing the DragonChapter 18. Painting the fire hydrantChapter 19. Polishing the model Chapter 20. LightingChapter 21. RenderingChapter 22. Compositing
Les mer

Produktdetaljer

ISBN
9780415705141
Publisert
2014-04-11
Utgiver
Vendor
CRC Press
Vekt
824 gr
Høyde
235 mm
Bredde
191 mm
Aldersnivå
P, XV, 06, 01
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
330

Forfatter

Biographical note

Greg Johnson has been a Professor at the Savannah College of Art and Design since 1996 after time as a graphic designer and an artist involved in television production. He received his MFA in Computer Arts from the Savannah College of Art and Design and his BA in Fine Arts from Louisiana State University in Shreveport. In addition to being a Professor, he also worked as a 3D Lead for Ascent Games and does freelance illustration work. Johnson has taught over fifty different courses in hundreds of classes in his eighteen plus years of teaching at the college level. His courses have included 3D sculpting, modeling, texturing, painting, animation, rigging, effects, programming, game design and development in the subject areas of computer art, game development, interactive design, and visual effects. He founded the Game Development department at SCAD and has developed courses for the Game Development, Computer Arts, Visual Effects, and Scientific Illustration areas of study at SCAD. For the last seven years he has been teaching an introduction to digital sculpture class using ZBrush.