Can games be art? When film critic Roger Ebert claimed in 2010 that
videogames could never be art it was seen as a snub by many gamers.
But from the perspective of philosophy of art this question was topsy
turvey, since according to one of the most influential theories of
representation all art is a game. Kendall Walton's prop theory
explains how we interact with paintings, novels, movies and other
artworks in terms of imaginary games, like a child's game of
make-believe, wherein the artwork acts as a prop prescribing specific
imaginings, and in this view there can be no question that games are
indeed a strange and wonderful form of art. In Imaginary Games, game
designer and philosopher Chris Bateman expands Walton's prop theory to
videogames, board games, collectible card games like Pokémon and
Magic: the Gathering, and tabletop role-playing games like Dungeons &
Dragons. The book explores the many different fictional worlds that
influence the modern world, the ethics of games, and the curious role
the imagination plays in everything from religion to science and
mathematics.
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Produktdetaljer
ISBN
9781846949425
Publisert
2016
Utgiver
National Book Network
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter