NOTE: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133377474 /ISBN-13: 9780133377477 . That package includes ISBN-10: 0133252817 /ISBN-13: 9780133252811 and ISBN-10: 013337968X /ISBN-13: 9780133379686 . MyProgrammingLab should only be purchased when required by an instructor . For undergraduate students in Computer Science and Computer Programming courses or beginning programmers A solid foundation in the basics of C++ programming will allow readers to create efficient, elegant code ready for any production environment Learning basic logic and fundamental programming techniques is essential for new programmers to succeed. A distinctive fundamentals-first approach and clear, concise writing style characterize Introduction to Programming with C++, 3/e. Basic programming concepts are introduced on control statements, loops, functions, and arrays before object-oriented programming is discussed. Abstract concepts are carefully and concretely explained using simple, short, and stimulating examples. Explanations are presented in brief segments, with many figures and tables. NEW! This edition is available with MyProgrammingLab, an innovative online homework and assessment tool. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming.
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Part I Fundamentals of ProgrammingChapter 1 Introduction to Computers, Programming, and C++Chapter 2 Elementary ProgrammingChapter 3 SelectionsChapter 4 Mathematical Functions, Characters, and StringsChapter 5 LoopsChapter 6 FunctionsChapter 7 Single-Dimensional Arrays and C-StringsChapter 8 Multidimensional ArraysPart II Object-Oriented ProgrammingChapter 9 Objects and ClassesChapter 10 Object-Oriented ThinkingChapter 11 Pointers and Dynamic Memory ManagementChapter 12 Templates, Vectors, and StacksChapter 13 File Input and OutputChapter 14 Operator OverloadingChapter 15 Inheritance and PolymorphismChapter 16 Exception HandlingPart III Data Structures and Advanced TopicsChapter 17 RecursionBonus ChaptersChapter 18 Developing Efficient AlgorithmsChapter 19 SortingChapter 20 Linked Lists, Queues, and Priority QueuesChapter 21 Binary Search TreesChapter 22 STL ContainersChapter 23 STL AlgorithmsChapter 24 Graph ApplicationsChapter 25 Weighted Graph ApplicationsChapter 26 AVL Trees and Splay TreesAppendixesChapters 18-26 are bonus chapters available from http://www.pearsonhighered.com/liang. Login or register under VideoNotes and Web Chapters.
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FUNDAMENTALS-FIRST Fundamentals First: This book adopts the fundamentals-first and problem-driven strategy, proceeding at a steady pace through all the necessary and important basic concepts, then moving to object-oriented programming, and then to the use of the object-oriented approach to build applications with advanced features. Why Fundamentals First? Learning basic logic and fundamental programming techniques like loops and step-wise refinement is essential for new programmers to succeed. Students who cannot write code in procedural programming are not able to learn object-oriented programming. A good introduction on primitive data types, control statements, functions, and arrays prepares students to learn object-oriented programming. Systematic and Coherent Coverage: Helps students learn fundamental programming techniques (selection statements, loops, functions, and arrays).Step-by-step Presentation: Students learn all essential subjects in C++ incrementally from fundamental programming techniques to object-oriented programming, from simple functions to STL, from simple data types to classic structures.Object-oriented Programming: A thorough introduction on primitive data types, control statements, functions, and arrays prepares students to learn object-oriented programming.From Fundamentals to Object-Oriented: Students often have difficulty adapting to the object-oriented paradigm. The book addresses this issue in chapter 10 on transitioning from procedural programming to object-oriented programming. The chapter focuses on class design. Several examples are used to demonstrate the advantages of object-oriented programming, so students learn how and when to apply OOP effectively.   PROBLEM-DRIVEN MOTIVATION Problem-Driven Focus: Students learn to approach programming as a method for problem solving by beginning with a discussion of obstacles and goals. Interesting and practical examples are used not only to illustrate syntax but also to teach problem solving and programming. Why Problem-Driven?: Programming isn’t just syntax, classes, or objects. It is really problem solving. Applying the concept of abstraction in the design and implementation of software projects is the key to developing software. The overriding objective of the book is to teach students to use many layers of abstraction in solving problems and to see problems in small and in large. The examples and exercises throughout the book emphasize problem solving and foster the concept of developing reusable components and using them to create practical projects.Engaging Problems: Interesting and practical problems introduce each chapter and are solved within the chapter. The book uses a wide variety of problems with various levels of difficulty to motivate students. The problems cover many application areas in gaming, math, business, science, animation, and multimedia. VideoNotes: VideoNotes are step-by-step video tutorials specifically designed to enhance the programming concepts presented in Introduction to Programming with C++, 3e. Students can view the entire problem-solving process outside of the classroom—when they need help the most. Go to www.pearsonhighered.com/videonotes for a brief VideoNotes demo.   SUPPORT FOR INSTRUCTORS AND STUDENTS Text-specific Website: The author maintains a website at http://www.cs.armstrong.edu/liang/cpp3e that includes:Answers to review questions Solutions to even-numbered programming exercises Source code for the examples in the bookInteractive Self-Test (organized by sections for each chapter)LiveLab electronic homework and grade tracking system to track individual performance. Step-by-step VideoNotes tutorialsBonus ChaptersSupplements Resource linksErrata Online Practice and Assessment with MyProgrammingLab - MyProgrammingLab, Pearson's online homework and assessment tool, is available with this edition. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. A self-study and homework tool, a MyProgrammingLab course consists of hundreds of small practice problems organized around the structure of this textbook. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable them to figure out what went wrong–and why. For instructors, a comprehensive roster tracks correct and incorrect answers and stores the code inputted by students for review.Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. To purchase MyProgrammingLab, please visit: myprogramminglab.com or you can purchase a package of the physical text + MyProgrammingLab by searching the Pearson Higher Education web site.  MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. Instructor’s Supplements - A variety of supplemental materials are available to qualified instructors from the Pearson Instructor Resource Center. To access these materials, visit www.pearsonhighered.com/irc or contact your local Pearson sales representative.
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Complete Revision – A complete revision to enhance clarity, content, presentation, examples, and exercises.New Examples and Exercises - New examples and exercises to motivate and stimulate student interest in programming.Key Points - Key Points that highlight the important concepts covered in the section.Check Points - Check Points that provide review questions to help students track their learning progress and evaluate their knowledge about a major concept or example.VideoNotes – New VideoNotes that provide short video tutorials designed to reinforce the key concepts. VideoNotes are step-by-step video tutorials specifically designed to enhance the programming concepts presented in Introduction to Programming with C++, 3e. Students can view the entire problem-solving process outside of the classroom—when they need help the most. Go to www.pearsonhighered.com/videonotes for a brief VideoNotes demo.String Objects Early - The string objects are introduced early in Chapter 4 to enable strings to be used in the early part of the book.Simple IO Early – Introductions of simple input and output in Chapter 4 to enable students to write programs using files early.Functions in One Chapter – Inclusion of functions in Chapter 6, which now covers all issues related to functions.Common Error sections - Chapter sections on common errors and pitfalls to steer students away from common programming errors.Simplified Examples – Replacement of complex examples with simpler ones (e.g. Solving the Sudoku problem in Chapter 8 is replaced by a problem of checking whether a solution is correct. The complete solution to the Sudoku problem is moved to the companion Website.)Algorithm Efficiency and Techniques – Expanded bonus Chapter 18 introduces algorithmic techniques: dynamic programming, divide-and-conquer, backtracking, and greedy algorithm with new examples to design efficient algorithms.C+11 New Features – Introduction of new C++11 features of foreach loops and auto type interference in the bonus chapters and of lambda functions in the supplements on the Companion Website.Online Practice and Assessment with MyProgrammingLab - MyProgrammingLab, Pearson's online homework and assessment tool, is available with this edition. Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. A self-study and homework tool, a MyProgrammingLab course consists of hundreds of small practice problems organized around the structure of this textbook. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable them to figure out what went wrong—and why. For instructors, a comprehensive roster tracks correct and incorrect answers and stores the code inputted by students for review.Note: If you are purchasing the standalone text or electronic version, MyProgrammingLab does not come automatically packaged with the text. To purchase MyProgrammingLab, please visit: myprogramminglab.com or you can purchase a package of the physical text + MyProgrammingLab by searching the Pearson Higher Education web site.  MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor.
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Produktdetaljer

ISBN
9780133252811
Publisert
2013-04-25
Utgave
3. utgave
Utgiver
Vendor
Pearson
Vekt
1110 gr
Høyde
10 mm
Bredde
10 mm
Dybde
10 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
720

Forfatter

Biographical note

Y. Daniel Liang is currently a Yamacraw professor of software engineering in the School of Computing at Armstrong State University, Savannah, Georgia. Dr. Liang earned his Ph.D. in Computer Science from the University of Oklahoma in 1991, and an MS and BS in Computer Science from Fudan University in Shanghai, China, in 1986 and 1983. Prior to joining Armstrong, he was an associate professor in computer science at Purdue University in Fort Wayne, where he twice received the Excellence in Research award.
Dr. Liang was trained in theoretical computer science. He has published in SIAM Journal on Computing, Discrete Applied Mathematics, Acta Informatics, and Information Processing Letters. He is the author of more than thirty books. His popular computer science texts are widely adopted in the world.
Dr. Liang was elected a Java Champion in 2005 by Sun Microsystems. He has given lectures on Java internationally.