NOTE: Before purchasing, check with your instructor to ensure you select the correct ISBN. Several versions of Pearson's MyLab & Mastering products exist for each title, and registrations are not transferable. To register for and use Pearson's MyLab & Mastering products, you may also need a Course ID, which your instructor will provide. Used books, rentals, and purchases made outside of Pearson If purchasing or renting from companies other than Pearson, the access codes for Pearson's MyLab & Mastering products may not be included, may be incorrect, or may be previously redeemed. Check with the seller before completing your purchase. Introduction to Programming Using Python  is intended for use in the introduction to programming course. Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming.   Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting.    Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming. 0133050556/9780133050554 Introduction to Programming Using Python plus MyProgrammingLab with Pearson eText -- Access Card, 1/e Package consists of: 0132747189/9780132747189 Introduction to Programming Using Python, 1/e 0133019861/9780133019865 MyProgrammingLab with Pearson eText -- Access Card -- for Introduction to Programming Using Python, 1/e  
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Chapter 1 Introduction to Computers, Programs, and Python Chapter 2 Elementary Programming Chapter 3 Introduction to Functions, Strings, and Objects Chapter 4 Selections Chapter 5 Loops Chapter 6 Functions Chapter 7 Object-Oriented Programming Chapter 8 Thinking in Objects Chapter 9 GUI Programming Using Tkinter Chapter 10 Lists Chapter 11 Multi-dimensional Lists Chapter 12 Inheritance and Polymorphism Chapter 13 Files and Exception Handling Chapter 14 Tuples, Sets, and Dictionaries Chapter 15 Recursion Chapters 16-23 are bonus Web chapters on DS Chapter 16 Developing Efficient Algorithms Chapter 17 Sorting Chapter 18 Linked Lists, Stacks, Queues, and Priority Queues Chapter 19 Binary Search Trees Chapter 20 AVL Trees Chapter 21 Hashing Chapter 22 Graphs and Applications Chapter 23 Weighted Graphs and Applications Appendixes Appendix A   Python Keywords Appendix B   The ASCII Character Set Appendix C   Number Systems
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Fundamentals-first approach introduces basic programming concepts and techniques on selections, loops, functions, before writing custom classes. Liang introduces and uses objects in Chapter 3, but defining custom classes is covered later in Chapter 7. Problem-driven approach teaches programming in a problem-driven way that focuses on problem solving rather than syntax. Liang captures students’ interest by using interesting examples in a broad context (areas include math, science, business, financials, gaming, animation, and multimedia). Appropriate syntax and libraries are introduced in order to solve the problems. Flexible GUI Coverage gives instructors the flexibility to skip graphics topics, or cover these topics later in the course. The book use Python’s built-in Turtle graphics module in Chapters 1-6 and Tkinter in the rest of the book. Both Turtle and Tkinter are simple, easy to learn, and valuable pedagogical tools for teaching the fundamentals of programming and object-oriented programming.  GUI Examples are offered early in every chapter and a special set of GUI exercises appears at the end of every chapter. Based on Python 3.
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Produktdetaljer

ISBN
9780133050554
Publisert
2012-07-12
Utgiver
Vendor
Pearson
Vekt
1075 gr
Høyde
251 mm
Bredde
201 mm
Dybde
20 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Kombinasjonsprodukt

Forfatter

Biographical note

Dr. Liang earned his Ph.D. in Computer Science from the University of Okalahoma in 1991, and an MS and BS in Computer Science from Fudan University in Shanghai, China, in 1986 and 1983. Prior to joining Armstrong, he was an associate professor in computer science at Purdue University in Fort Wayne, where he twice received the Excellence in Research award. Dr. Liang was elected a Java Champion in 2005 by Sun Microsystems. He has given lectures on Java internationally.