Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
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This book describes the problems associated with parallel rendering, provides a methodology as to how these problems can be minimized and demonstrates how it is indeed possible to achieve efficient parallel rendering. It presents case studies involving problems faced in parallel rendering.
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Part I: Parallel Rendering 1. Introduction to Parallel Processing 2. Task Scheduling and Data Management 3. Parallel Global Illumination Algorithms 4. Overview of Parallel Graphics Hardware 5. Coherence in Ray Tracing Part II: Case Studies 6. Interactive Ray Tracing on a Supercomputer 7. Interactive Ray Tracing on PCs 8. The "Kilauea" Massively Parallel Ray Tracer 9. Parallel Ray Tracing on a Chip
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Produktdetaljer

ISBN
9781568811796
Publisert
2002-06-26
Utgiver
Vendor
A K Peters
Vekt
657 gr
Høyde
229 mm
Bredde
152 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
392

Biographical note

Alan Charmers