Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to
Fight software rot;
Avoid the trap of duplicating knowledge;
Write flexible, dynamic, and adaptable code;
Avoid programming by coincidence;
Bullet-proof your code with contracts, assertions, and exceptions;
Capture real requirements;
Test ruthlessly and effectively;
Delight your users;
Build teams of pragmatic programmers; and
Make your developments more precise with automation.
Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.
Les mer
This working manual offers tips, tricks and guidance that can be used by all programmers of all levels. The focus is on creating pragmatic, functional code. The book is not concerned with creating elegant code, but on getting the job done.
Les mer
Foreword.
Preface.
1. A Pragmatic Philosophy.
The Cat Ate My Source Code.
Software Entropy.
Stone Soup and Boiled Frogs.
Good-Enough Software.
Your Knowledge Portfolio.
Communicate!
2. A Pragmatic Approach.
The Evils of Duplication.
Orthogonality.
Reversibility.
Tracer Bullets.
Prototypes and Post-it Notes.
Domain Languages.
Estimating.
3. The Basic Tools.
The Power of Plain Text.
Shell Games.
Power Editing.
Source Code Control.
Debugging.
Text Manipulation.
Code Generators.
4. Pragmatic Paranoia.
Design by Contract.
Dead Programs Tell No Lies.
Assertive Programming.
When to Use Exceptions.
How to Balance Resources.
5. Bend, or Break.
Decoupling and the Law of Demeter.
Metaprogramming.
Temporal Coupling.
It's Just a View.
Blackboards.
6. While You Are Coding.
Programming by Coincidence.
Algorithm Speed.
Refactoring.
Code That's Easy to Test.
Evil Wizards.
7. Before the Project.
The Requirements Pit.
Solving Impossible Puzzles.
Not Until You're Ready.
The Specification Trap.
Circles and Arrows.
8. Pragmatic Projects.
Pragmatic Teams.
Ubiquitous Automation.
Ruthless Testing.
It's All Writing.
Great Expectations.
Pride and Prejudice.
Appendices.
A Resources.
Professional Societies.
Building a Library.
Internet Resources.
Bibliography.
B Answers to Exercises.
Index. 020161622XT04062001
Les mer
Produktdetaljer
ISBN
9780201616224
Publisert
1999
Utgiver
Vendor
Addison Wesley
Vekt
603 gr
Høyde
230 mm
Bredde
190 mm
Dybde
20 mm
Aldersnivå
05, U
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
352