There are many distinct pleasures associated with computer
programming. Craftsmanship has its quiet rewards, the satisfaction
that comes from building a useful object and making it work.
Excitement arrives with the flash of insight that cracks a previously
intractable problem. The spiritual quest for elegance can turn the
hacker into an artist. There are pleasures in parsimony, in squeezing
the last drop of performance out of clever algorithms and tight
coding. The games, puzzles, and challenges of problems from
international programming competitions are a great way to experience
these pleasures while improving your algorithmic and coding skills.
This book contains over 100 problems that have appeared in previous
programming contests, along with discussions of the theory and ideas
necessary to attack them. Instant onlinegrading for all of these
problems is available from two WWW robot judging sites. Combining this
book with a judge gives an exciting new way to challenge and improve
your programming skills. This book can be used for self-study, for
teaching innovative courses in algorithms and programming, and in
training for international competition. The problems in this book have
been selected from over 1,000 programming problems at the Universidad
de Valladolid online judge. The judge has ruled on well over one
million submissions from 27,000 registered users around the world to
date. We have taken only the best of the best, the most fun, exciting,
and interesting problems available.
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Produktdetaljer
ISBN
9780387220819
Publisert
2020
Utgiver
Vendor
Springer
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter