This package includes MyProgrammingLab(R). For introductory courses in computer programming A Problem-Solving Approach to Programming In Starting Out with C++: From Control Structures through Objects, Brief Edition, Gaddis takes a problem-solving approach, inspiring students to understand the logic behind developing quality programs while introducing the C++ programming language. This style of teaching builds programming confidence and enhances each student's development of programming skills. This edition in the Starting Out With Series covers the core programming concepts that are introduced in the first semester introductory programming course. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. The Eighth Edition is updated and revised to reflect changes to the C++ programming language. MyProgrammingLab for Starting Out With C++ is a total learning package. MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Through practice exercises and immediate, personalized feedback, MyProgrammingLab improves the programming competence of beginning students who often struggle with the basic concepts and paradigms of popular high-level programming languages. MyProgrammingLab consists of hundreds of practice exercises organized around the structure of this textbook. For students, the system automatically detects errors in the logic and syntax of their code submissions and offers targeted hints that enable students to figure out what went wrong-and why. For instructors, a comprehensive gradebook tracks students' submissions and provides educators a dynamic tool for monitoring individual and class performance. MyProgrammingLab should only be purchased when required by an instructor. Please be sure you have the correct ISBN and Course ID. Instructors, contact your Pearson representative for more information.
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Brief Contents: 1. Introduction to Computers and Programming 2. Introduction to C++ 3. Expressions and Interactivity 4. Making Decisions 5. Loops and Files 6. Functions 7. Arrays 8. Searching and Sorting Arrays 9. Pointers 10. Characters, C-Strings, and More About the string Class 11. Structured Data 12. Advanced File Operations 13. Introduction to Classes 14. More About Classes 15. Inheritance, Polymorphism, and Virtual Functions Appendix A: Getting Started with Alice Appendix B: The ASCII Character Set Appendix C: Operator Precedence and Associativity Quick References Index
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This title is a Pearson Global Edition. The Editorial team at Pearson has worked closely with educators around the world to include content which is especially relevant to students outside the United States.   Hallmark Features: Control structures, functions, arrays, and pointers are covered before objects and classes. A clear and student-friendly writing style simplifies programming processes for beginning programmers with two to three stepped-out examples following each major concept. Concise real-world examples that students understand and relate to foster motivation and retention. A variety of exercises in each chapter encourages students to put concepts to work as they are learned. Source code is provided so students can run the programs themselves. Case Studies, Programming Challenges, and Group Projects simulate real-world applications and present real-world problems to be solved. VideoNotes are step-by-step video tutorials specifically designed to enhance the programming concepts presented in the text. Students can view the entire problem-solving process outside of the classroom—when they need help the most. VideoNotes are available with the purchase of a new copy of select titles. Go to www.pearsonhighered.com/videonotes for a brief VideoNotes demo. Tony Gaddis’s best-selling Starting Out With series of textbooks provides accessible, detailed presentations of programming concepts using an approach that will increase confidence and competence in novice programmers. The Starting Out With series includes books on Alice, Python, Visual Basic, C++, Java, and Programming Logic & Design. View other titles in the series at the Gaddis Books website.     This package includes MyProgrammingLab, an online homework, tutorial, and assessment program designed to work with this text to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.     MyProgrammingLab for Starting Out With C++ is a total learning package. MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. Through practice exercises and immediate, personalized feedback, MyProgrammingLab improves the programming competence of beginning students who often struggle with the basic concepts and paradigms of popular high-level programming languages. Interactive Practice gives students programming experience. With MyProgrammingLab, your students will gain first-hand programming experience in an interactive online environment. Error Messages for Incorrect Answers provide immediate, personalized feedback. When students practice programming, MyProgrammingLab provides immediate personalized feedback. The error messages include both the feedback from the compiler and plain English interpretations of likely causes for the incorrect answer. Step-by-step VideoNote Tutorials offer help when needed most. These step-by-step video tutorials enhance the programming concepts presented in your Pearson textbook by allowing students to view the entire problem-solving process outside of the classroom—when they need help the most. Dynamic grading and assessment track student performance. Your students' submissions are automatically graded, both saving you time and offering students immediate learning opportunities. A dynamic roster tracks their performance and maintains a record of submissions. The color-coded gradebook gives you a quick glance of your classes' progress. Easily drill down to receive information on a single
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New to the Eighth Edition: NEW! The auto keyword is introduced as a way to simplify complex variable definitions. The auto keyword causes the compiler to infer a variable’s data type from its initialization value. NEW! The long long int and unsigned long long int data types, and the LL literal suffix are introduced. NEW! Chapter 5 shows how to pass a string object directly to a file stream object’s open member function, without the need to call the c_str() member function. (A discussion of the c_str()function still exists for anyone using a legacy compiler.) NEW! The range-based for loop is introduced in Chapter 7. This new looping mechanism automatically iterates over each element of an array, vector, or other collection, without the need of a counter variable or a subscript. NEW! Chapter 7 shows how a vector can be initialized with an initialization list. NEW! The nullptr keyword is introduced as the standard way of representing a null pointer. NEW! Smart pointers are introduced in Chapter 9, with an example of dynamic memory allocation using unique_ptr. NEW! Chapter 10 discusses the new, overloaded to_string functions for converting numeric values to string objects. NEW! The string class’s new back() and front() member functions are included in Chapter 10’s overview of the string class. NEW! Strongly typed enums are discussed in Chapter 11. NEW! Chapter 13 shows how to use the smart pointer unique_ptr to dynamically allocate an object. NEW! Chapter 15 discusses the override keyword and demonstrates how it can help prevent subtle overriding errors. The final keyword is discussed as a way of preventing a virtual member function from being overridden. NEW! Several new programming problems have been added to the text, and many of the existing programming problems have been modified to make them unique from previous editions. UPDATED! The discussion of early, historic computers in Chapter 1 is expanded. REVISED! The discussion of literal values in Chapter 2 is improved. UPDATED! The introduction of the char data type in Chapter 2 is reorganized to use character literals in variable assignments before using ASCII values in variable assignments. UPDATED! The discussion of random numbers in Chapter 3 is expanded and improved, with the addition of a new In the Spotlight section. NEW! A new Focus on Object-Oriented Programming section has been added to Chapter 13, showing how to write a class that simulates dice. NEW! A new Focus on Object-Oriented Programming section has been added to Chapter 14, showing an object-oriented program that simulates the game of Cho-Han. The program uses objects for the dealer, two players, and a pair of dice.     This package includes MyProgrammingLab, an online homework, tutorial, and assessment program designed to work with this text to personalize learning and improve results. With a wide range of interactive, engaging, and assignable activities, students are encouraged to actively learn and retain tough course concepts.
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Produktdetaljer

ISBN
9781292119540
Publisert
2016-01-15
Utgave
8. utgave
Utgiver
Vendor
Pearson Education Limited
Vekt
1767 gr
Høyde
252 mm
Bredde
210 mm
Dybde
31 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Kombinasjonsprodukt

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