The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.
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PrefaceIntroductionSection 1: Games and HistoryIntroduction to Section 11. Nolan Bushnell: Learning from the Past2. Chris Melissinos: Art and Video Games3. Eugene Jarvis: Games and Design4. Henry Lowood: Archiving and GamesSection 2: Games and EconomyIntroduction to Section 25. Ed Fries: The Economics and Politics of a Launch6. Kellee Santiago: Independent Game Development7. Chris Grant: Games and Press8. Edward Castronova: Games, Economics, and PoliciesSection 3: Games and CultureIntroduction to Section 39. Jamie Dillion: Gamers, Community, and Charity10. Casey Hudson: Games and Emotion11. Ian Bogost: Anxieties, Procedures, and Game StudiesConclusionNotesWorks CitedParticipantsIndex
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This worthwhile read is for any gamer, or for anyone interested in this cultural phenomenon; it will make you think critically about video games.
A collection of interviews with a who's who of video game authorities crackling with insight into the medium's past, present, and future...what a great book! David S. Heineman's conversations reveal the many dimensions of games as technology, industry, and popular  art. This is sure to be essential reading to a wide audience of players, makers, and critics of one of our century's most defining forms of cultural expression. 
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Produktdetaljer

ISBN
9780253017109
Publisert
2015-08-03
Utgiver
Vendor
Indiana University Press
Vekt
517 gr
Høyde
229 mm
Bredde
152 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
272

Forfatter

Biographical note

David S. Heineman is Associate Professor of Communication Studies at Bloomsburg University of Pennsylvania.