Lars Qvortrup The world of interactive 3D multimedia is a
cross-institutional world. Here, researchers from media studies,
linguistics, dramaturgy, media technology, 3D modelling, robotics,
computer science, sociology etc. etc. meet. In order not to create a
new tower of Babel, it is important to develop a set of common
concepts and references. This is the aim of the first section of the
book. In Chapter 2, Jens F. Jensen identifies the roots of interaction
and interactivity in media studies, literature studies and computer
science, and presents definitions of interaction as something going on
among agents and agents and objects, and of interactivity as a
property of media supporting interaction. Similarly, he makes a
classification of human users, avatars, autonomous agents and objects,
demon strating that no universal differences can be made. We are
dealing with a continuum. While Jensen approaches these categories
from a semiotic point of view, in Chapter 3 Peer Mylov discusses
similar isues from a psychological point of view. Seen from the user's
perspective, a basic difference is that between stage and back-stage
(or rather: front-stage), i. e. between the real "I" and "we" and the
virtual, representational "I" and "we". Focusing on the computer as a
stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to
conceptualize the stage phenomena and the relationship between stage
and front-stage.
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Produktdetaljer
ISBN
9781447136989
Publisert
2020
Utgave
1. utgave
Utgiver
Vendor
Springer
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter