Late Objects Version: C++ How to Program, 7/e is ideal for Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.
This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes a late objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers.
The Late Objects Version delays coverage of class development until Chapter 9, presenting control statements, functions, arrays and pointers in a non-object-oriented, procedural programming context.
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1. Introduction to Computers, the Internet and the World Wide Web
2. Introduction to C++ Programming
3. Control Statements: Part 1
4. Control Statements: Part 2
5. Functions and an Introduction to Recursion
6. Arrays and Vectors
7. Pointers
8. Sequential-Access Files
9. Classes
10. Classes: A Deeper Look
11. Operator Overloading
12. Object-Oriented Programming: Inheritance
13. Object-Oriented Programming: Polymorphism
14. Templates
15. Stream Input/Output
16. Exception Handling
17. Random-Access Files
18. Class String and String Stream Processing
19. Searching and Sorting
20. Data Structures
21. Standard Template Library (STL)
Appendix A. Operator Precedence and Associativity
Appendix B. ASCII Character Set
Appendix C. Fundamental Types
Index
Chapters 22-27 and Appendices D-I are PDF documents posted online at the book's Companion Website (located at www.pearsonhighered.com/deitel).
Chapters on the Web
22. Bits, Characters, C Strings and structs
23. Boost Libraries, Technical Report 1 and C++0x
24. Other Topics
25. ATM Case Study, Part 1: Object-Oriented Design with the UML
26. ATM Case Study, Part 2: Implementing an Object-Oriented Design
27. Game Programming with Ogre
Appendices on the Web
D. Number Systems
E. Preprocessor
F. C Legacy Code Topics
G. UML 2: Additional Diagram Types
H. Using the Visual Studio Debugger
I. Using the GNU C++ Debugger
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Comments from the C++ How to Program, 6/e and 7/e Reviewers
"Finally, an accurate and complete C++ book that everybody can understand. It will help you achieve a solid knowledge of C++ and of software engineering in general. A 'must-have.' - Jose Antonio Gonzalez Seco, Parliament of Andalusia, Spain
"As an instructor, I appreciate the thorough discussion of the C++ language, especially the comprehensive use of code examples and demonstrations of best coding practices. For my consulting work I use the Deitel books as my primary reference." - Dean Mathias, Utah State University
"Chapter 12, Object-Oriented Programming: Inheritance, is so well done. It's evident that the authors are diligent and focused on quality!" - David Topham, Ohlone College
"Just when you think you are focused on learning one topic, suddenly you discover you've learned more than you expected." - Chad Willwerth, University of Washington, Tacoma
"Accessible to beginners. The example-driven presentation is enriched by the optional UML case study that contextualizes the material in a software engineering project." - Gavin Osborne, Saskatchewan Institute of Applied Science and Technology
"The Deitel & Deitel How to Program Series provides a complete basis of fundamental instruction in all core aspects of C++. Comprehensive discussion and examples provide a solid grounding in the construction of C++ programs." - Peter DePasquale, The College of New Jersey
"Code examples are well presented and easy to read. . . Very impressive that so many resources are identified. . . and mostly free, too!" - David Topham, Ohlone College
"The Pointers chapter clearly explains a complex subject. The Simpletron exercises are simply brilliant. The Polymorphism chapter explains one of the hardest topics to understand in OOP in a clear manner. Great job! The writing is excellent, the examples are well developed and the exercises are interesting." - Jose Antonio Gonzalez Seco, Parliament of Andalusia, Spain
"Introducing the UML early on is a great idea." - Raymond Stephenson, Microsoft
"Good use of diagrams, especially of the activation call stack and recursive functions." - Amar Raheja, California State Polytechnic University, Pomona
"Terrific discussion of pointers-the best I have seen." - Anne B. Horton, Lockheed Martin
"Very good, thorough and detailed coverage of exceptions from an object-oriented point of view." - Dean Mathias, Utah State University
"I wish I'd had such a clear presentation of data structures when I was a student. Great coverage of polymorphism and how the compiler implements polymorphism 'under the hood.'" - Ed James-Beckham, Borland
"Replete with real-world case studies covering the full software development lifecycle. Code examples are extraordinary!" - Terrell Hull, Logicalis Integration Solutions
"Aimed at someone new to C++, this is a good introduction to the C++ Standard Template Library (STL) with clear descriptions, examples and plenty of useful tips. The example code is excellent: clean, well documented, with extensive descriptions of what the code is doing and why." - Chris Cox, Adobe Systems
"A nice introduction to searching and sorting, and Big-O." - Robert Myers, Florida State University
"Chapter 20, Data Structures, is very good. The examples are accessible to CS, IT, software engineering and business students." - Thomas J. Borrelli, Rochester Institute of Technology
"The best book on C++ programming for the serious student! Excellent introduction to the Standard Template Library (STL)." - Richard Albright, Goldey-Beacom College
"Ogre is a free world-class rendering engine that has been used in several commercial games. The Ogre chapter is a great introduction, providing well documented and easy to understand examples that will have you creating your own simple computer games in no time." - Casey Borders (Creator of OgreAL), Sensis Corp.
"The Boost/C++0x chapter will get you up and running quickly with the memory management and regular expression libraries, plus whet your appetite for new C++ features being standardized." - Ed Brey, Kohler Co.
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Produktdetaljer
ISBN
9780132484589
Publisert
2010-10-15
Utgave
7. utgave
Utgiver
Vendor
Pearson
Vekt
1439 gr
Høyde
230 mm
Bredde
180 mm
Dybde
30 mm
Aldersnivå
05, U
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
960