Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you've seen-it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book.In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to:Master modeling techniques to produce professional results in any 3D applicationUse the tools of a professional digital modelerControl your models polygon-count as well as polygon-flowCreate both organic and hard surface modelsUnderstand a modeler's role in a production environmentGain the knowledge to land a job in the industry as a digital modelerModel using specific tools such as LightWave and 3ds Max in over 6 hours of video training on the accompanying DVDAnd much more!
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Chapter One Introduction What Is Digital Modeling?Chapter Two Understanding a Modeler's RoleChapter Three Preparing for ModelingChapter Four Fundamentals of a Digital Model Chapter Five Digital Modeling Methods Chapter Six Professional Modeling Practices Chapter Seven Polygonal Modeling Chapter Eight Subdivision Surface Modeling Chapter Nine Modeling a Realistic Head Chapter Ten Modeling a Stylized Character Chapter Eleven Product Modeling for Print Graphics Chapter Twelve Digital Sculpting Chapter Thirteen Game Modeling Chapter Fourteen 3D Printing of Digital Models Chapter Fifteen Getting a Job in Digital Modeling Final Thoughts Index
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This is the book I wish I had when I was learning to model. It's a practical, easy-to-follow guide on what it takes to work as a 3D artist. I can't recommend it enough! Digital Modeling deserves a place on the desk of every serious 3D artist. As an artist and educator, I have a short list of trade books that I recommend whenever the opportunity arises. Digital Modeling by William Vaughan is at the top of that list. It is without question the finest expose on the art 3D modeling that has ever been written. Hundreds of students have benefitted from William Vaughan's one-on-one instruction. Now you can have that opportunity too. Digital Modeling is like having William as a personal mentor. His enthusiasm for the art ofmodeling and passion for developing new artists shines through on every page. The book is filled with sage advice, time-saving tips, and practical lessons learned through years of industry experience. I highly recommend this amazing book to students, schools and even industry professionals looking to advance their skill and understanding of 3D modeling. --Steve Warner, Executive Director, The Digital Animation and Visual Effects School "William has trained hundreds of artists working in the industry and has influenced the way I approach modeling. This book is a must read for anyone interested in creating digital models." -Ron Thornton, award-winning VFX supervisor and recognized industry pioneer
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Produktdetaljer

ISBN
9780321700896
Publisert
2012
Utgiver
Vendor
New Riders Publishing
Vekt
882 gr
Høyde
231 mm
Bredde
192 mm
Dybde
21 mm
Aldersnivå
06, P
Språk
Product language
Engelsk
Format
Product format
Kombinasjonsprodukt
Antall sider
432

Forfatter

Biographical note

Award-winning artist, writer, and director William Vaughan is currently the creative director and co-owner of Applehead Factory Design Studio (www.appleheadfactory.com). He has worked for NewTek as its LightWave Evangelist, training CGI artists throughout the world and authoring more than 300 tutorials and instructional videos. William was Director of Industry Relations and Head of Curriculum at the Digital Animation and Visual Effects School at Universal Studios in Florida. He has been published by every major CGI magazine, contributed to 17 books, has written and directed several award-winning films, and has created digital models for many top studios including Pixar Animation Studios.