This edited volume provides a comprehensive overview of contemporary
research into the application of digital games in second and foreign
language teaching and learning. As the use of digital games in foreign
language education continues to expand, there is a need for
publications that provide a window into recent innovations in this
increasingly influential area of language education. This volume is
wide ranging in scope incorporating both theory and practice and
includes contributions from authorities in the field. Areas covered
include research reviews and a range of case studies conducted in a
variety of international contexts. This volume represents an essential
guide to developments in this field and will have wide appeal to
students, language educators, game and instructional designers.
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Case Studies and Applications
Product details
ISBN
9781000626711
Published
2022
Edition
1. edition
Publisher
Taylor & Francis
Language
Product language
Engelsk
Format
Product format
Digital bok
Author