DISCOVER ESSENTIAL REAL-TIME RENDERING TECHNIQUES, CURATED BY
INDUSTRY-LEADING COMPUTER GRAPHICS PROFESSIONALS, WITH OVER 60 RECIPES
FOR EXTENDING OR APPLYING THEM DIRECTLY TO EXISTING OR NEW RENDERING
ENGINES FOCUSING ON VULKAN
KEY FEATURES
* Explore a wide range of advanced 3D graphics programming techniques
to leverage the full potential of Vulkan API
* Learn tips, tricks, and solutions to boost your 3D graphics for a
wide range of cross-platform devices
* Implement geometry projection, texturing, and lighting techniques
* Purchase of the print or Kindle book includes a free PDF eBook
BOOK DESCRIPTION
Vulkan is a graphics API that gives the program total control of the
GPU, allowing the GPU to be used to its full potential. This cookbook
will uncover useful techniques for emerging new technologies, such as
hybrid rendering, extended reality – mixed reality (MR), augmented
reality (AR), virtual reality (VR) – and GPU-driven rendering, and
even features a dedicated chapter to help you debug and profile your
graphics applications with tips and tricks tested in real-world
scenarios. The book starts by explaining basic Vulkan concepts while
guiding you through the implementation of a basic graphics engine. The
building blocks presented in the first few chapters will then help you
implement more advanced techniques and algorithms, while getting you
acquainted with the inner workings of Vulkan. Gradually, you’ll
discover how Vulkan can be used to build hybrid renderers as well as
leveraged for the future of graphics with AR/VR/MR. Moreover, you’ll
gain an understanding of how it can be debugged or measured for
performance. By the end of this book, you’ll be well versed in how
to use Vulkan to write graphics applications and how graphics
algorithms are implemented using Vulkan.
WHAT YOU WILL LEARN
* Set up your environment for Vulkan development
* Understand how to draw graphics primitives using Vulkan
* Use state-of-the-art Vulkan to implement a wide variety of modern
rendering techniques such as DLSS, TAA, OIT, and foveated rendering
* Implement hybrid techniques using rasterization and ray tracing to
create photorealistic real-time engines
* Create extended reality (AR/VR/MR) applications using OpenXR and
Vulkan
* Explore debugging techniques for graphics applications that use
Vulkan
WHO THIS BOOK IS FOR
This book is for computer graphics engineers who have experience in at
least one graphics API, such as OpenGL (any variations), DirectX, or
Metal, and wish to delve into Vulkan using hands-on, practical
examples. Graphics engineers looking to use Vulkan's capabilities to
develop real-time hybrid renderers and create XR applications will
also find this book helpful. Familiarity with graphics APIs (such as
OpenGL, OpenGL ES, Metal, or DirectX), proficiency in C++ programming,
and a basic understanding of computer graphics algorithms are assumed.
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Product details
ISBN
9781803241470
Published
2024
Edition
1. edition
Publisher
Packt Publishing
Language
Product language
Engelsk
Format
Product format
Digital bok
Author