Experiential Spectatorship offers a lens for analyzing audience
experience with(in) a variety of contemporary media. Using a
broad-based perspective, this media includes participatory theatre,
video games, digital simulations, social media platforms, alternate
reality games, choose your own adventure narratives, interactive
television, and a variety of other experiential performance events.
Through a taxonomy that includes Immersion, Participation, Game Play,
and Role Play the book guides the reader to understand the ways
mediatization and technics brought about by digital technologies are
changing the capacities and expectations of contemporary audiences. In
their daily interactions and relations with their technologies, they
become mediatized spectators. By reading these technologies' impacts
on individual subjectivity prior to acts of spectatorship, one gains
the tools to best describe how the spectator creates forms of
relational exchange with their experential media. This book prepares
the reader to think in a digital manner so they can best recognize how
performance and spectatorship in the twenty-first century are evolving
to meet the needs of future waves of spectators brought up in a
postdigital world.
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Immersion, Participation, and Play During Times of Deep Mediatization
Produktdetaljer
ISBN
9781040193969
Publisert
2024
Utgave
1. utgave
Utgiver
Taylor & Francis
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter