Culture Specific Items in Chinese to English Video Game Translation aims to investigate the Chinese to English translation of culture-specific items (CSIs) in the localisation of a wuxia role-playing game (RPG). This monograph provides groundbreaking insight into authentic practice and analyses a case study with theories from both translation studies and sociology to address questions such as how linguists translate CSIs, why they use certain approaches, and what is revealed when both the translation behaviour and the reasons underpinning their practice are considered in context. This book will be primarily of interest to scholars in the fields of translation studies, localisation, video game translation, and Chinese to English translation. It will also be of interest to a wider range of scholars interested in China, video games, and the application of social theory.

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<p>Culture Specific Items in Chinese to English Video Game Translation aims to investigate the Chinese to English translation of culture specific items (CSIs) in the localisation of a wuxia RPG.</p>

List of Tables xi
List of Figures xiv
List of Abbreviations xv
Chapter 1. Introduction
1.1 Video Game Industry and Academic Interest
1.2 Barriers of Industry and Academia
1.3 The Rise of Chinese Video Game Localisation
1.4 Aims of the Monograph
1.5 Structure
Chapter 2. Cultural Specificity in Chinese Video Games: Concepts, and Theory
2.1 Bringing Cultural Specificity to TMIES
2.2 CSIs in Chinese Video Games
2.3 The theoretical underpinning of TMIES
2.4 Summary
Chapter 3. Parameters of the Case Study: Adhering to Industry Practice
3.1 Overview of the Case Study
3.2 Preliminary Stage: Creation of a Generalisable Wuxia RPG Source Text
3.3 Main Stage: Management of Case Study and Collection of Data
Chapter 4. Strategies and Approaches Used to Translate CSIs
4.1 Framework of Strategies and Approaches used in the Translation of CSIs
4.2 Analysis of Translation Behaviour
4.3 Analysis of Approaches Used in Relation to Individual Categories of CSIs
4.4 Summary of Links Between Categories of CSIs and Cultural Approaches
Chapter 5. The Socio-cultural reasoning behind the Translation of CSIs
5.1 Socio-Cultural Reasoning Driving the Translation of the CSIs
5.2 Overview of Socio-Cultural Reasoning
5.3 Analysis of Socio-Cultural Reasoning in Relation to the Categories of CSIs
5.4 Summary of Categories of Socio-cultural Reasoning
Chapter 6. Socio-Cultural Reasoning: A Tale of Transmediality and Interactivity
6.1 Socio-cultural Reasoning That Leads to Stronger Source Culture Adequate Translation Approaches
6.2 Socio-cultural Reasoning That Leads to Stronger Target Culture Acceptable Translation Approaches
6.3 Socio-cultural Reasoning That Leads to Stronger Source and Target Culture Mixed Translation Approaches
6.4 Theoretical Implications for TMIES: Cultural Opacity and Windows of Interaction
Chapter 7. Conclusion s and Beyond
7.1 Introduction
7.2 Contributions
7.3 Future Research
7.4 Culture Specific Items in Chinese to English Video Game Translation: A Summary Appendix A: Localisation Kit and Annotated ST
Appendix B: Steps and Procedures Involved in the Localisation Project
Appendix C: Sample Translation
Appendix D: Full List of Keywords Belonging to the Subcategories
References
Gameography
Playthroughs of Wuxia RPGs
Filmography

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Produktdetaljer

ISBN
9781032943572
Publisert
2025-05-13
Utgiver
Taylor & Francis Ltd
Vekt
620 gr
Høyde
234 mm
Bredde
156 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
232

Forfatter

Biografisk notat

Dariush Robertson, PhD, is a lecturer in Translation Technology at Newcastle University, UK. He previously worked in the localisation industry for a decade, and now, he leads two modules in localisation, one in Chinese to English translation, and covers the Chinese to English component of video game translation and audio-visual translation (AVT).