Achieve stunning photorealistic environments and create cinematic masterpieces by combining environment art, animation, VFX and cinematography with Unreal Engine Specialist, Giovanni Visai
Key Features
Implement advanced shaders, effects, and post-processing to make your environment look cinematic
Explore techniques for achieving realistic graphic complexity with incredible performance
Create your own materials and enhance the visuals of your gaming environment
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionAs Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.
Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.
By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.What you will learn
Generate a Master Material to create hundreds of different material instances
Explore lighting principles and apply them to UE lighting systems
Evaluate the pros and cons of real-time rendering in the world-building process
Build massive landscapes with procedural materials, heightmap, landmass, and water
Populate an environment with realistic assets using Foliage and Megascan
Master the art of crafting stunning shots with Sequencer
Enhance visual quality with Post Process Volume and Niagara
Produce a photorealistic shot using the Movie Render Queue
Who this book is forIf you are a creative director, designer, or creator with a passion for technology and CGI, this UE 5 book is for you. Game developers and tech artists will also benefit from this book as it can help them understand an environment artist’s workflow and how to optimize performance.
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Table of Contents
- Creating Your First Project in Unreal Engine 5
- Navigating the Unreal Engine 5 Interface
- Exploring Unreal Engine 5 Project Structure
- Importing and Working with Assets
- Mastering Materials and Shading
- Illuminating Your World with Lighting
- Exploring Nanite, RVTs, and the World Partition Tool
- Utilizing the Megascans Library
- Mastering Landscape and Terrain
- Creating Diverse Environments with Plugins
- Crafting Cinematic Shots with Cameras and Sequencer
- Enhancing Scenes with Post-Processing and Niagara
- Rendering and Exporting Cinematic Shots
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Produktdetaljer
ISBN
9781803244112
Publisert
2024-05-17
Utgiver
Vendor
Packt Publishing Limited
Høyde
235 mm
Bredde
191 mm
Aldersnivå
01, G, 01
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
548
Forfatter