WITH OVER 60 RECIPES, THIS COOKBOOK WILL TEACH YOU BOTH THE ELEMENTARY
AND FINER POINTS OF THE OPENGL SHADING LANGUAGE, AND GET YOU FAMILIAR
WITH THE SPECIFIC FEATURES OF GLSL 4.0. A TOTALLY PRACTICAL, HANDS-ON
GUIDE.
KEY FEATURES
* A full set of recipes demonstrating simple and advanced techniques
for producing high-quality, real-time 3D graphics using GLSL 4.0
* How to use the OpenGL Shading Language to implement lighting and
shading techniques
* Use the new features of GLSL 4.0 including tessellation and
geometry shaders
* How to use textures in GLSL as part of a wide variety of techniques
from basic texture mapping to deferred shading
* Simple, easy-to-follow examples with GLSL source code, as well as a
basic description of the theory behind each technique
BOOK DESCRIPTION
The OpenGL Shading Language (GLSL) is a programming language used for
customizing parts of the OpenGL graphics pipeline that were formerly
fixed-function, and are executed directly on the GPU. It provides
programmers with unprecedented flexibility for implementing effects
and optimizations utilizing the power of modern GPUs. With version
4.0, the language has been further refined to provide programmers with
greater flexibility, and additional features have been added such as
an entirely new stage called the tessellation shader. The OpenGL
Shading Language 4.0 Cookbook provides easy-to-follow examples that
first walk you through the theory and background behind each technique
then go on to provide and explain the GLSL and OpenGL code needed to
implement it. Beginning level through to advanced techniques are
presented including topics such as texturing, screen-space techniques,
lighting, shading, tessellation shaders, geometry shaders, and
shadows. The OpenGL Shading Language 4.0 Cookbook is a practical guide
that takes you from the basics of programming with GLSL 4.0 and OpenGL
4.0, through basic lighting and shading techniques, to more advanced
techniques and effects. It presents techniques for producing basic
lighting and shading effects; examples that demonstrate how to make
use of textures for a wide variety of effects and as part of other
techniques; examples of screen-space techniques, shadowing,
tessellation and geometry shaders, noise, and animation. The OpenGL
Shading Language 4.0 Cookbook provides examples of modern shading
techniques that can be used as a starting point for programmers to
expand upon to produce modern, interactive, 3D computer graphics
applications.
WHAT YOU WILL LEARN
* Compile, install, and communicate with shader programs
* Use new features of GLSL 4.0 such as subroutines and uniform blocks
* Implement basic lighting and shading techniques such as diffuse and
specular shading, per-fragment shading, and spotlights
* Apply single or multiple textures
* Use textures as environment maps for simulating reflection or
refraction
* Implement screen-space techniques such as gamma correction, blur
filters, and deferred shading
* Implement geometry and tessellation shaders
* Learn shadowing techniques including shadow mapping and screen
space ambient occlusion
* Use noise in shaders
* Use shaders for animation
WHO THIS BOOK IS FOR
If you are an OpenGL programmer looking to use the modern features of
GLSL 4.0 to create real-time, three-dimensional graphics, then this
book is for you. Familiarity with OpenGL programming, along with the
typical 3D coordinate systems, projections, and transformations is
assumed. It can also be useful for experienced GLSL programmers who
are looking to implement the techniques that are presented here.
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Produktdetaljer
ISBN
9781849514774
Publisert
2013
Utgave
1. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter