One of HTML5’s most exciting features, Canvas provides a powerful 2D
graphics API that lets you implement everything from word processors
to video games. In Core HTML5 Canvas, best-selling author David Geary
presents a code-fueled, no-nonsense deep dive into that API, covering
everything you need to know to implement rich and consistent web
applications that run on a wide variety of operating systems and
devices. Succinctly and clearly written, this book examines dozens
of real-world uses of the Canvas API, such as interactively drawing
and manipulating shapes, saving and restoring the drawing surface to
temporarily draw shapes and text, and implementing text controls.
You’ll see how to keep your applications responsive with web workers
when you filter images, how to implement smooth animations, and how to
create layered, 3D scrolling backgrounds with parallax. In addition,
you’ll see how to implement video games with extensive coverage of
sprites, physics, collision detection, and the implementation of a
game engine and an industrial-strength pinball game. The book
concludes by showing you how to implement Canvas-based controls that
you can use in any HTML5 application and how to use Canvas on mobile
devices, including iOS5. This authoritative Canvas reference covers
The canvas element—using it with other HTML elements, handling
events, printing a canvas, and using offscreen canvases
Shapes—drawing, dragging, erasing, and editing lines, arcs, circles,
curves, and polygons; using shadows, gradients, and patterns
Text—drawing, positioning, setting font properties; building text
controls Images—drawing, scaling, clipping, processing, and
animating Animations—creating smooth, efficient, and portable
animations Sprites—implementing animated objects that have painters
and behaviors Physics—modeling physical systems (falling bodies,
pendulums, and projectiles), and implementing tweening for nonlinear
motion and animation Collision detection—advanced techniques,
clearly explained Game development—all aspects of game development,
such as time-based motion and high score support, implemented in a
game engine Custom controls—infrastructure for implementing custom
controls; implementing progress bars, sliders, and an image panner
Mobile applications—fitting Canvas apps on a mobile screen, using
media queries, handling touch events, and specifying iOS5 artifacts,
such as app icons Throughout the book, Geary discusses high-quality,
reusable code to help professional developers learn everything they
really need to know, with no unnecessary verbiage. All of the book’s
code and live demonstrations of key techniques are available at
corehtml5canvas.com.
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Graphics, Animation, and Game Development
Produktdetaljer
ISBN
9780132761666
Publisert
2014
Utgave
1. utgave
Utgiver
Pearson Technology Group
Språk
Product language
Engelsk
Format
Product format
Digital bok
Antall sider
752
Forfatter