Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine you‘ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

The accompanying website (www.gameaudioimplementation.com) includes:

12 downloadable demonstration games
A unique exercise level for you to develop for your portfolio
An up-to-date online bibliography with further reading for each chapter
A free sound library with hundreds of game SFX

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Game Audio Implementation offers a unique practical approach to learning all about game audio
AcknowledgmentsIntroductionChapter 00: Loading Sequence: Quick StartChapter 01: Sound Part A: Ambience and EnvironmentChapter 02: Sound Part B: Procedural Sound DesignChapter 03: Music Part A: Quick StartChapter 04: Music Part B: Basics and Parallel FormsChapter 05: Music Part C: Transitional FormsChapter 06: DialogueChapter 07: Making it RealChapter 08: Making it GoodChapter 09: Advanced: WeaponsChapter 10: Advanced: VehicleChapter 11: Advanced: Sports Dialogue and CrowdsChapter 12: Advanced: MusicConclusionAppendix A: Core ConceptsAppendix B: Blueprint PrimerAppendix C: Testing, Troubleshooting, and Good PracticeCreditsQuick Reference
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Produktdetaljer

ISBN
9781138428133
Publisert
2017-07-27
Utgiver
Taylor & Francis Ltd
Vekt
1060 gr
Høyde
235 mm
Bredde
191 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
486

Biografisk notat

Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.