Human-Computer Interaction (HCI) is a multidisciplinary research and applied field targeted to studying people interacting with information technology and designing usable and efficient systems for them. This book outlines the state‑of‑the‑art of HCI research in the respective domain such as health, games, transportation, industry, and entertainment.

This book

  • Bridges the gap between theory and practice by presenting how to apply HCI methods and tools in specific domains.
  • Offers concrete examples of HCI use in real-world situations.
  • Presents case-specific best practices, tips, and tricks.
  • Includes chapters that are well-studied and purposefully selected, representing important theoretical, practical, and research areas in HCI.
  • Includes domains ranging from the roots and the classic approaches of human-computer interaction to contemporary advancements.

This book is a fascinating read for individuals interested in Human-Computer Interaction research and applications.

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The text bridges the gap between theory and practice by presenting how to apply human-computer interaction methods and tools in specific domains. It will serve as an ideal text for students, professionals, and researchers in the fields of ergonomics, human factors, human-computer interaction, and computer engineering.

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1. Human-Computer Interaction in e-Health. 2. Digital Well-being. 3. Social Computing. 4. Computer Supported Cooperative Work (CSCW), Teleconferencing, and Remote Working. 5. Adaptive Learning, Training, and Education. 6. Games. 7. Serious Games. 8. Entertainment and Interactive Media. 9. Digital Presentation of and Interaction with Cultural Heritage. 10. Human-Computer Interaction in e-Commerce. 11. Human-Computer Interaction in Business and Organizations. 12. Human-Computer Interaction in e-Government and e-Democracy. 13. Human-Computer Interaction in Service Industries. 14. Dashboard and Control Room Design. 15. Human-Computer Interaction in the Manufacturing Industries. 16.Human-Computer Interaction in Aviation.
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Produktdetaljer

ISBN
9781032370057
Publisert
2024-08-12
Utgiver
Taylor & Francis Ltd
Vekt
1160 gr
Høyde
254 mm
Bredde
178 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
514

Biografisk notat

Constantine Stephanidis is Professor at the Department of Computer Science of the University of Crete, past Director of the Institute of Computer Science of FORTH and Founding Head of its Human-Computer Interaction (HCI) Laboratory and its Ambient Intelligence Program. He has been the Principal Investigator for over 180 European Commission, National and Industry funded projects. He is the founding editor of the International Journal Universal Access in the Information Society, co-editor of the International Journal of Human-Computer Interaction and General Chair of the HCI International Conference. He is the President of the Council for Research and Innovation of the Region of Crete and the President of the Hellenic National Accessibility Authority.

Gavriel Salvendy is University Distinguished Professor at the College of Engineering and Computer Science at the University of Central Florida and Founding President of the Academy of Science, Engineering, and Medicine of Florida. He is Professor Emeritus of Industrial Engineering at Purdue University and Chair Professor Emeritus and Founding Head of the Department of Industrial Engineering at Tsinghua University, Beijing, P.R. China. He is a member of the National Academy of Engineering and the recipient of the John Fritz Medal, which is frequently referred to as the Nobel Prize in Engineering. He is the Founding Editor of the International Journal of Human-Computer Interaction and the Founder of the International Conference on Human-Computer Interaction – now in its 40th year.