Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized Instructor
Key Features
Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow
Generate and animate near-photorealistic actors using the innovative MetaHuman technology
Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionVirtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, youâll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. Youâll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, youâll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.What you will learn
Grasp the principles of photography and the art of storytelling
Collect references and create storyboards
Discover Unreal Engine's hidden features and useful keyboard shortcuts
Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
Adopt cinematic techniques to achieve professional-looking shots
Creatively apply Lumen Global Illumination and Reflections techniques
Use multiple virtual cameras and apply post-production techniques
Implement best practices for optimization, post processing, and rendering
Who this book is forWhether youâre a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations.
While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.
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Table of ContentsGetting Started with Unreal EngineUnderstanding the Principles of Photography, Film Cameras, and LensesUnderstanding the Art of Storytelling and Creating Your StoryboardImporting 3D Objects and Creating LevelsCreating Environments with Quixel MegascansCreating and Applying Materials to 3D MeshesCreating Actors with Unreal Engine MetaHumansRetargeting the MetaHumans for Unreal Engine 5Adding Animations and Facial Expressions to Your MetaHuman CharactersAdding and Animating Virtual Cameras Using the Level SequencerEnhancing Set Dressing, Retiming Shots, and Adding Niagara ParticlesSetting the Mood with Lighting and Adding Post-Processing EffectsExploring Color Management, Additional Camera Settings and Rendering Your ShotsAdding Sound and Finalizing Your Virtual FilmAppendix: Creating Material IDs Using Blender
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Produktdetaljer
ISBN
9781801813808
Publisert
2024-02-16
Utgiver
Vendor
Packt Publishing Limited
Høyde
235 mm
Bredde
191 mm
AldersnivĂĽ
01, G, 01
SprĂĽk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
480
Forfatter
Foreword by