When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories.

Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material – illustrators, comic artists, and writers – will take a lively interest in this source of inspiration and practical knowledge.

Read more
A comics and gaming art veteran provides scores of images and step-by-step examples to illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings and their environments and stories.
Read more
CONTENTS Introduction 1.     Working as a Visual problemSolver 2.     Ideas 3.     Habitats 4.     Animals 5.     Birds 6.     Fish 7.     Insects 8.     Survival 9.     Warfare 10.  Spirit 11.  Wardrobe 12.  Architecture 3.  Tech Industry 14.  Transportation 15.  Other Worldly 16. Putting It All Together
Read more

Product details

ISBN
9780486828657
Published
2019-03-29
Publisher
Dover Publications Inc.
Weight
510 gr
Height
276 mm
Width
210 mm
Thickness
10 mm
Age
01, G, 01
Language
Product language
Engelsk
Format
Product format
Heftet
Number of pages
160

Author

Biographical note

Artist Mark Nelson specializes in designs for role-playing games and comic books. Since 1985, his work has appeared in many Dungeons & Dragons books and Dragon magazine. He has also produced artwork for the games Villains and Vigilantes, Earthdawn and Shadowrun, and Orpheus, and he has illustrated cards for the collectible game Magic: The Gathering.