This book presents various innovations in teaching and learning. The chapters are grouped into three sections: emerging technologies in teaching and learning, creative teaching methods and learning resource, and new trends and experiences in education and educational management. Topics discussed in the book include virtual learning environments, learning management systems, educational/serious games and software, digital technologies and resources for learning, assistive technologies and accessible resources, game-based learning and gamification, blended learning and flipped classroom, education practice trends and issues, inclusive learning, cultural diversity and special education, and creativity and design thinking. This book serves as a useful resource for researchers and practitioners working in the field of education.

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Showcases various innovations in different teaching and learning contexts Discusses case studies on the application of education technologies Presents contributions from practitioners, researchers, and educators
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GPSR Compliance The European Union's (EU) General Product Safety Regulation (GPSR) is a set of rules that requires consumer products to be safe and our obligations to ensure this. If you have any concerns about our products you can contact us on ProductSafety@springernature.com. In case Publisher is established outside the EU, the EU authorized representative is: Springer Nature Customer Service Center GmbH Europaplatz 3 69115 Heidelberg, Germany ProductSafety@springernature.com
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Product details

ISBN
9789819504046
Published
2025-12-28
Publisher
Springer Verlag, Singapore
Height
235 mm
Width
155 mm
Age
Research, P, 06
Language
Product language
Engelsk
Format
Product format
Innbundet
Number of pages
13

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