The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
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Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
AcknowledgmentsPrologue. Ashton to Apple1. A Societal Imperative2. How Did We Get Here?3. The Fairy Tale MOOC4. The Hero’s Journey5. Ethical Decision Making6. Dungeons and Discourse7. Threat of Crime and Terrorism8. Assessing Gamification9. Catching FireCaptain’s EpilogueBibliographyIndex
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Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell’s careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.—University of British Columbia Library Bloggers
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An interesting and well-informed book grounded in academic practice, Game On! will make a substantial contribution to today's discussion of education, technology, and gaming. The case studies at the heart of Bell's book offer a rich example of how to conceive of gamification, how to implement it, and how to revise, support, and asses this pedagogical approach.—Bryan Alexander, author of The New Digital Storytelling: Creating Narratives with New Media
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Helping teachers take advantage of game design principles and intrinsic motivators to build more effective courses.

Produktdetaljer

ISBN
9781421423968
Publisert
2018-02-09
Utgiver
Vendor
Johns Hopkins University Press
Vekt
431 gr
Høyde
229 mm
Bredde
152 mm
Dybde
21 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
216

Forfatter

Biographical note

Kevin Bell is the pro-vice chancellor of digital futures at Western Sydney University in Australia.