Interaction Design explores common pitfalls, effective workflows and innovative development techniques in contemporary interaction design by tracking projects from initial idea to the critical and commercial reception of the finished project. The book is divided into six chapters, each focusing on different aspects of the interaction design industry. Exploring design projects from around the world, the authors include examples of the processes and creative decisions behind: – Apps, games and websites – Responsive branding – Complex, large-scale services – Interactive museum installations – Targeted promotions – Digital products which influence real-world situations Each case study includes behind-the-scenes development design work, interviews with key creatives and workshop projects to help you start implementing the techniques and working practices discussed in your own interaction design projects. From immersive tourist experiences, to apps which make day-to-day life easier, the detailed coverage of the design process shows how strategists, creatives and technologists are working with interactive technologies to create the engaging projects of the future.
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Introduction Welcome to an upside-down world 1. Interactive Products Discover Days That Are Always Different With The National Trust App Magnificent Menders Game Workshop: Making It Real 2. Digital Services Simplifying A Visa Application Service A World Class Airport Experience Your Bank In Your Pocket Workshop: Guided Discussions 3. Invisible Systems Overwatch: From Drone to Phone NExTWORK: Youth Employment Service 4. Immersive Experiences Experiencing The Blue Planet Learning About Synthetic Biology Workshop: A Memorable Experience 5.Virtual Identities Rebranding BBC Newsbeat Oi – The Sound Of A Brand 6. Pervasive Promotions A Modern Retelling Of The Past Mapping The Nation’s Favourite Places Conclusion Glossary Bibliography
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Follows professional interaction design teams as they develop ideas from initial concept, through alpha to beta testing, right up to the product launch and beyond
Follows real world projects, with unique behind the scenes access to every step of the process to show the realities of professional design work.

Produktdetaljer

ISBN
9781474232395
Publisert
2018-01-25
Utgiver
Vendor
Bloomsbury Visual Arts
Vekt
858 gr
Høyde
270 mm
Bredde
210 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
240

Biographical note

Jamie Steane is the Head of Visual Communication and Interactive Media Design at Northumbria University, UK. Joyce Yee is Programme Leader and Senior Lecturer for the BA (Hons) Interactive Media Design at Northumbria University, UK.