An interesting collection of diverse reflections on sight, image, sound and movement in relation to digital media.

Amanda Third, Professor, Institute for Culture and Society, Western Sydney University, Australia

<p>Its themes and concerns are very exciting and timely as we wrestle with big data, new concepts of the self, complex augmented-perception and AR devices and ever-increasing layers of surveillance and self-surveillance. While exploring the prosthetic joys of these new realms, it also helps explain how we grow trapped in our haptics and gamed by our games.</p>

Amedeo D'Adamo, Faculty, American Film Institute, USA and Visiting Professor in the Department of Media, Universita Cattolica, Italy

Digital, visual media are found in most aspects of everyday life, from workplaces to household devices — computer and digital television screens, appliances such as refrigerators and home assistants, and applications for social media and gaming. Each technologically enabled opportunity brings an increasingly sophisticated language with the act of pursuing the intrasensorial ways of perceiving the world around us — through touch, movement, sound and vision that is the heart of screen media use and audience engagement with digital artifacts. Drawing on digital media’s currently evolving transformation and transforming capacity this book builds a story of the multiple processes in robotics and AI, virtual reality, creative image and sound production, the representation of data and creative practice. Issues around commodification, identity, identification, and political economy are critically examined for the emerging and affecting encounters and perceptions that are brought to bear.
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Acknowledgements and Dedications
List of Contributors
Introduction
Contents page

SECTION ONE: SOCIO-AESTHETICS OF SOUND AND SIGHT
Chapter One: Virtual Reality, the Chiasm, and the Doubled Body
Angela Ndalianis
Chapter Two: Sensing Sims: Atmospheres, Aesthetics and the Cyborg Player
Merlin Seller
Chapter Three: Embodied Audiovisual Experience: The Role of Sound in Contemporary Screen and Digital Media
Darrin Verhagan and Ben Byrne
Chapter Four: Volumetric Black: Post-Cinematic Blackness
Triton Mobley

SECTION TWO: MEANING-MAKING IN THE DATA-DRIVEN ERA OF QUANTIFIED MEDIA
Chapter Five: Quantified Me, Curatorial Lives and the Pixelated Spectre of Self
Toija Cinque
Chapter Six: Virtual Reality and Kinaesthetic Connection: Qualities of ‘Being There'.
Kim Vincs
Chapter Seven: Feminist Memes: Digital Communities, Identity Performance, and Resistance from the Shadows
Shana MacDonald and Brianna I. Wiens
Chapter Eight: The Infinite Portrait: A Case of Post-Human Authorship
Andrew McIntyre

SECTION THREE: TOUCH, BODY, METAL, SCREEN

Chapter Nine: First Encounters with Robots Through Embodied Observation, Imagined Narrative, and Choreography
Amy LaViers
Chapter Ten: Physical Digitality: Making reality visible through multimodal digital affordances for Human Perception
Luke Heemsbergen, Greg Bowtell and Jordan Beth Vincent
Chapter Eleven: A True Feel: Re-Embodying the Touch Sense in the Digital Fashion Experience
Michela Ornati
Chapter Twelve: What Robots Learn from Performative Relationships and Interactive Performance
Steph Hutchison and John McCormick

SECTION FOUR: DIGITAL FUTURES
Chapter Thirteen: Smart Home: Smart Devices and the Everyday Experiences of the Home
Xi Cui
Chapter Fourteen: Affect and the Digitalization of War
John MacWillie
Chapter Fifteen: Automation in a Myth
Luke Munn
Chapter Sixteen: A Triadic Typology of Material Mediation: Ontology, Intentionality and Vitalism
Renata Morais

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Offers a way to re-evaluate deeply evocative futures in which humans and intelligent systems increasingly engage in symbiotically connected experiences via continuous flows of data and information exchanges.
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The study of digital media, screen media, data collection, the digital self, animation and robotics are some of the fastest growing areas of academic scholarship

Produktdetaljer

ISBN
9781501361258
Publisert
2022-02-24
Utgiver
Bloomsbury Publishing Plc
Høyde
229 mm
Bredde
152 mm
Aldersnivå
U, 05
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
352

Biografisk notat

Toija Cinque is Associate Professor in Communication (Digital Media) in the School of Communication and Creative Arts at Deakin University, Australia. Published works include: Digital Media Ecologies (forthcoming), Changing Media Landscapes: Visual Networking (2015), Communication, Digital Media and Everyday Life, 2nd edition (2015) and New Media in Everyday Life (2012).

Jordan Beth Vincent is Executive Manager and Head of Sales and Strategy for Fika Entertainment (www.fikaent.com). Jordan’s interdisciplinary research profile bridges technology (including HCI/human-computer interfaces/motion capture), creative and performing arts. Her research collaborations in the creative industries (cultural labour, gender research) have included co-authoring industry reports for the Ontario Arts Council, the Department of Foreign Affairs and Trade, and VicHealth. Jordan is a Chief Investigator on the ARC Industrial Transformation Hub for Digital Enhanced Living.