The advent of augmented reality technologies used to assist human
operators in complex manipulative operations—has brought an urgency
to research into the modeling and training of human skills in Virtual
Environments. However, modeling a specific act still represents a
challenge in cognitive science. The same applies for the control of
humanoid robots and the replication of skilled behavior of avatars in
Virtual Environments. Skill Training in Multimodal Virtual
Environments presents the scientific background, research outcomes,
engineering developments, and evaluation studies conducted during the
five years (2006-2011) of the project SKILLS–Multimodal Interfaces
for Capturing and Transfer of Skill, funded by the European Commission
under its 6th Framework Programme for Research and Technological
Development. The SKILLS project evaluated how to exploit robotics and
virtual environment technologies for the training of specific skills.
This book details the novel approach used in the study to cope with
skill acquisition, setting aside the mainstream assumptions of common
computer-assisted training simulators. It explores how the SKILLS
approach generated new training scenarios that allow users to practice
new experiences in the performance of the devised task. Using a
carefully designed approach that balances science with practicality,
the book explores how virtual and augmented reality systems can be
designed to address the skill transfer and training in different
application contexts. The application of the same roadmap to skills
originating from domains such as sports, rehabilitation, industrial
environment, and surgery sets this book apart. It demonstrates how
technology-oriented training conditions can yield better results than
more traditional training conditions.
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Produktdetaljer
ISBN
9781439878996
Publisert
2013
Utgave
1. utgave
Utgiver
Taylor & Francis
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter