An amazing card game that is so full of depth and replayability, tons of variety and also an incredibly strong thematic groundwork that everything is built on. It's an incredible labor of love.

Rahdo Runs Through

The book is well done and visually appealing.

Must Contain Minis

Oathmark still stands out very nicely as a great mass battle game to dive into. My local store has gone mad for it and they're looking to run a grand campaign for the game later this Summer which was neat to see. I think they've managed to hit the sweet spot of a mass battle Fantasy game in the rank-and-flank style

OnTabletop

Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents.

Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player’s generalship.

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The third supplement for Oathmark: Battles of the Lost Age includes numerous scenarios, rules for special formations, and rules for narrative events and the passage of time that can affect the armies of a kingdom.
Les mer
The third supplement for Oathmark: Battles of the Lost Age includes numerous scenarios, rules for special formations, and rules for narrative events and the passage of time that can affect the armies of a kingdom.
Les mer
More than either of the previous supplements, this book pushes the narrative aspect of Oathmark, allowing players to really create an ongoing story of their kingdom.
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. Now is a time of warlords, tyrants, and petty-kings, who carve out their own realms and inscribe their oathmarks into standing stones, ancient trees, and the bones of their enemies. In this mass-battle fantasy wargame, fealty and loyalty are as valuable as gold and as deadly as cold iron.
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Produktdetaljer

ISBN
9781472847690
Publisert
2021-06-24
Utgiver
Bloomsbury Publishing PLC
Vekt
280 gr
Høyde
242 mm
Bredde
188 mm
Dybde
8 mm
Aldersnivå
G, 01
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
80

Illustratør

Biografisk notat

Joseph A. McCullough is the author of several non-fiction books including A Pocket History of Ireland, Zombies: A Hunter’s Guide, and Dragonslayers: From Beowulf to St. George. In addition, his fantasy short stories have appeared in various books and magazines such as Black Gate, Lords of Swords, and Adventure Mystery Tales. He is also the creator of Frostgrave and Frostgrave: Ghost Archipelago, and co-wrote The Grey Mountains, a supplement for the Middle-Earth Role-Playing Game. His continued ramblings can be read at: therenaissancetroll.blogspot.co.uk