Man I’m pumped! This is just the game.

- Ash Barker, Guerilla Miniature Games

I’ve never been more excited. It get’s your creative juices flowing.

Robs Tabletop World

Its gameplay on the tabletop is tactically rewarding, and its surrounding narrative flavour tantalising.

Wargamer

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We felt <i>Stargrave </i>is up there with the very best of the sci-fi games we’ve played.

Wargames, Soldiers & Strategy

It’s an exciting book and we’re looking forward to getting into some <i>Stargrave </i>gaming soon.

Wargames Illustrated

I’m impressed. <i>Stargrave</i> makes me wish I had a room with a decent-sized table in it. Those are dangerous thoughts.

GeekNative

In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can.

In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess.

Once the players’ crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions – recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!

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A skirmish wargame set in a dangerous galaxy where players command a small crew of adventurers hunting for loot, while trying not to call too much attention to their activities.
Written by Joseph A. McCullough author of the award-winning and popular Frostgrave and Frostgrave: Ghost Archipelago.
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Attempts to organize resistance, or to establish authority over any territory larger than a city, are quickly and brutally crushed. In this dark time, the only way to survive is to be inconspicuous and hope to be overlooked. Amidst this chaos, however, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living anyway they can. In Stargrave, a skirmish wargame based on the Frostgrave system, players take on the role of one of these independent operators. With a trusted lieutenant and a crew of specialists, they will engage in a variety of missions, from the recovery or theft of lost technology to the infiltration or sabotage of fortified outposts – all under the noses of the pirate fleets.
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Produktdetaljer

ISBN
9781472837509
Publisert
2021-04-29
Utgiver
Bloomsbury Publishing PLC
Vekt
740 gr
Høyde
246 mm
Bredde
196 mm
Dybde
20 mm
Aldersnivå
G, 01
Språk
Product language
Engelsk
Format
Product format
Innbundet
Antall sider
176

Biografisk notat

Joseph A. McCullough is the author of several non-fiction books including A Pocket History of Ireland, Zombies: A Hunter’s Guide, and Dragonslayers: From Beowulf to St. George. In addition, his fantasy short stories have appeared in various books and magazines such as Black Gate, Lords of Swords, and Adventure Mystery Tales. He is also the creator of Frostgrave and Oathmark: Battles of the Lost Age, and co-wrote The Grey Mountains, a supplement for the Middle-Earth Role-Playing Game. His continued ramblings can be read at: therenaissancetroll.blogspot.co.uk

Based in Germany, Helge C. Balzer spent his teenage years creating short films and advertising spots and working as a storyboard artist. He studied 3D animation and concept art at the University of Television and Film in Munich, and since finishing his studies has worked as a matte painter, sculptor, animator, and as a concept artist for a number of international game companies, as well as directing and producing several short films.

Sam Lamont is a ENnie Award-winning illustrator, concept artist, and games designer. He has worked on a wide variety of projects including Doctor Who, Total War: Warhammer, Call of Cthulhu, and Star Wars. He loves creating expansive worlds, intricate games, and horrifying monsters. Find his work at: moonskinned.co.uk