Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous programming experience and explores all major areas of game development in a succinct, entertaining fashion.
Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.
What You Will Learn 
  • Master the concepts and jargon used in game creation for the beginner
  • Find the best game development suite for your project
  • Make the most out of related graphics and audio production software
  • Discover video game marketing essentials

Who This Book Is For  
People with no programming experience who desire a career in the video game industry as producers or independent, single-person developers.

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Chapter 1: A Good Game.-  Chapter 2:  Game Developer's Battlestation.- Chapter 3:  Game Maker's Lexicon – Level One.- Chapter 4: Commercial Game Engines.- Chapter 5: Freeware Game Engines.- Chapter 6: Audiovisual Assets.- Chapter 7: Business and Marketing.- Chapter 8: A Brief History of Video Games.-
Chapter 9: Game Engine Museum.- Chapter 10: Game Maker's Lexicon – Level Two.- Chapter 11: The Mostly Codeless challenge.

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Get a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion.
Have you dreamed of making your own video game? Do you find the prospect daunting? Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back.

You will:
  • Master the concepts and jargon used in game creation for the beginner
  • Find the best game development suite for your project
  • Make the most out of related graphics and audio production software
  • Discover video game marketing essentials
Les mer
No previous programming experience required to get you going All game creation-related concepts are covered in an understandable fashion This book takes a thorough look at game creation software in ALL genres
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GPSR Compliance The European Union's (EU) General Product Safety Regulation (GPSR) is a set of rules that requires consumer products to be safe and our obligations to ensure this. If you have any concerns about our products you can contact us on ProductSafety@springernature.com. In case Publisher is established outside the EU, the EU authorized representative is: Springer Nature Customer Service Center GmbH Europaplatz 3 69115 Heidelberg, Germany ProductSafety@springernature.com
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Produktdetaljer

ISBN
9781484229699
Publisert
2017-07-20
Utgiver
APress
Høyde
235 mm
Bredde
155 mm
Aldersnivå
Professional/practitioner, G, 01
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
219

Forfatter

Biografisk notat

Robert Ciesla is a freelance writer from Helsinki, Finland. He has a BA in journalism and a knack for writing urban fiction and directing short films. Robert has worked on many video games on several platforms since being a kid in the mid-nineties. His personal website is at robertciesla.com.