“an engaging book that approaches the interactions of players and video games from an interdisciplinary collection of perspectives...approachable, topical, and well sourced...recommended”—<i>Choice</i>; “The author analyzes players’ performances of narrative, affect, and identity through avatars in videogames, to explore gaming’s potential to support or subvert different political, social, and personal agendas”—<i>ProtoView</i>.

Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?

Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations.

The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

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Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the “body without organs”.
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Table of Contents

Acknowledgments deletevi
Introduction
Chapter One. Digital Like Me
Chapter Two. The Gamer as Cyborg
Chapter Three. The Illusion of Agency in a Virtual Environment
Chapter Four. Winning the Hearts and Thumbs of the People
Chapter Notes
Works Cited
Index
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Produktdetaljer

ISBN
9781476667195
Publisert
2017-07-03
Utgiver
McFarland & Co Inc
Vekt
322 gr
Høyde
229 mm
Bredde
152 mm
Dybde
12 mm
Aldersnivå
P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
240

Forfatter

Biografisk notat

David Owen teaches at the University of Alberta in Edmonton, Canada. He has written essays and articles on theater, digital performance and videogames in The Journal of Gaming and Virtual Worlds and The Canadian Theatre Review. Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.