An examination of the methods and techniques used in the analysis and design phases of Information System development. Emphasis is placed upon the application of object technology in enterprise information systems (EIS) with UML being used throughout. Through its excellent balance of practical explanation and theoretical insight the book manages to avoid unnecessary, complicating details without sacrificing rigor. Examples of real-world scenarios are used throughout, giving the reader an understanding of what really goes on within the field of Software Engineering.
Preface
Guided Tour
Publisher's acknowledgements
1 The Software Process
Objectives
1.1 The nature of software development
1.2 System planning
1.3 Systems for htree management levels
1.4 Th software development lifecycle
1.5 Development models and methods
1.6 Problem statements for case studies
Summary
Key terms
Multiple choice tests
Questions
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
2 Requirements determination
Objectives
2.1 From business processes to solution envisioning
2.2 Requirements elicitation
2.3 Requirements negotiation and validation
2.4 Requirements management
2.5 Requirements business model
2.6 Requirements document
Summary
Key terms
Multiple choice tests
questions
Exercises (advertising expenditure)
Exercises (time logging)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to exercises (AE)
3 Fundamentals of Visual Modeling
Objectives
3.1 Use case view
3.2 Activity view
3.3 Structure view
3.4 Interaction view
3.5 State machine view
3.6 IMplementation view
Summary
Key terms
Multiple choice tests
Questions
Exercises
Exercises (video store)
Review quiz answers
Multiple choice tests
Answers to odd-numbered questions
Solutions to odd-numbered exercises
Solutions to odd-numbered exercises (video store)
4 Requirements specification
Objectives
4.1 Architectural prerogatives
4.2 State specifications
4.3 Behavior specifications
4.4 State change specifications
Summary
Key terms
Multiple choice tests
Questions
Exercises (video store)
Exercises (contact management)
Exercises (univeristy enrolment)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to exercises (university enrolment)
5 Moving from Analysis to Design
Objectives
5.1 Advanced class modeling
5.2 Advanced generalizations and inhertance modeling
5.3 Advanced aggregation and delegation modeling
5.4 Advanced interaction modeling
Summary
Key terms
Multiple choice tests
Questions
Exercises
Exercises (time logging)
Exercises (advertising expenditure)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to odd-numbered exercises
Solutions ot exercises (time logging)
6 System Architecture and Program Design
Objectives
6.1 Distributed physical architecture
6.2 Multi-layer logical architecture
6.3 Architectural modeling
6.4 Principles of program design and reuse
6.5 Collaboration modeling
Summary
Key terms
Multiple choice tests
Questions
Exercises (video store)
Exercises (advertising expenditure)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to exercises (advertising expenditure)
7 Graphical User Interface Design
Objectives
7.1 Principles of GUI use
7.2 Desktop GUI design
7.3 Web GUI design
7.4 Modeling GUI navigation
Summary
Key terms
Multiple choice tests
Questions
Exercises (contact management)
Exercises (telemarketing)
Review quiz answers
Multiple choice answers
Answers to odd-numbered questions
Solutions to exercises (contract management)
8 Persistence and Database Design
Strong analysis and design are crucial in the successful development of any enterprise information system. This book will teach you the underlying theory behind designing large-scale object-oriented systems and will show you how to put this theory into practice. The author strongly believes in the philosophy of “learning by doing” and provides numerous examples, exercises and questions which allow you to try your hand at what you’ve just read and, in so doing, cement your understanding. The book recognises and identifies the many challenges that software development can throw up and arms you with the practical knowledge and adaptability to overcome these issues.
Key features
- 7 recurrent case studies feature to put the theory into an applied context. The cases used are: university enrolment; video store; contact management; telemarketing; advertising expenditure; time logging; and currency converter. Each have their own unique features and educational benefits.
- Numerous exercises, and questions help reinforce your learning
- Balanced blend of theoretical background and practical insight
- Uses UML throughout
- A comprehensive package of supporting materials, for both lecturers and students is provided on the companion website
New to this edition
- Addition of review quizzes within chapters and multiple choice tests at the end of chapters add to your learning experience
- New coverage of solution management frameworks (ITIL and COBIT) and system integration
- New coverage of business process modeling
- New coverage of Web GUI design
This book is the ideal companion for undergraduates studying: systems analysis; systems design; software engineering; software projects; and databases and object technology. It would also be an excellent reference for any practitioners wishing to get up to speed with the latest developments in this area.
Leszek A. Maciaszek is a teacher and researcher as well as consultant, writer, industry trainer and organizer of conferences. His assignments have included numerous corporations and institutions in countries on four continents. He has authored about 120 positions (including several books) related to systems development and integration, software engineering, databases, object technology, and distributed computing. When not travelling, Leszek resides in Sydney where he is an Associate Professor at Macquarie University.
- Teach by example approach incorporating 7 case studies drawn from different application domains (each with their own unique features and educational benefits)
- Review questions and Multiple Choice tests within each chapter helps the reader test their knowledge as they work through
- End of chapter exercises help reinforce learning at the end of each topic
- Uses UML throughout
- Focus on real-world problems and solutions give the reader an understanding of the reality of software engineering
- New appendix on ‘Fundamentals of Object Technology’
- All chapters have been updated to take into account the latest developments with the UML
- Brand new material on:
§ ITL and COBIT
§ Aspect-oriented development and system integration
§ Process hierarchy modeling
§ business process modeling
§ Solution envisioning
§ Advanced interaction modeling
§ Architectural complexity
§ Web GUI design