Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch Purchase of the print or Kindle book includes a free PDF eBook Key Features Learn C++ programming as well as C++ scripting for Unreal Engine 5 Practice the UE5 scripting APIs through a game project to improve your knowledge and skills Explore essential techniques and development cycles including design, implementation, optimization, and publishing Book DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.What you will learn Develop coding skills in Microsoft Visual Studio and the Unreal Engine editor Discover C++ programming for Unreal Engine C++ scripting Understand object-oriented programming concepts and C++-specific syntax Explore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism Use the predefined Unreal Engine classes and the programming mechanism Write code to solve practical problems and accomplish tasks Implement solutions and methods used in game development Who this book is forThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.
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Table of Contents
  1. Creating Your First Unreal C++ Game
  2. Editing C++ Code in Visual Studio
  3. Learning C++ and Object-Oriented Programming
  4. Investigating the Shooter Game's Generated Project and C++ Code
  5. Learning How to Use UE Gameplay Framework Base Classes
  6. Creating Game Actors
  7. Controlling Characters
  8. Handling Collisions
  9. Improving C++ Code Quality
  10. Making Pangaea a Network Multiplayer Game
  11. Controlling the Game Flow
  12. Polishing and Packaging the Game
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Produktdetaljer

ISBN
9781804613931
Publisert
2023-08-30
Utgiver
Packt Publishing Limited
Høyde
235 mm
Bredde
191 mm
Aldersnivå
01, P, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
384

Forfatter
Foreword by

Biografisk notat

Zhenyu George Li is a passionate video game developer with over 18 years of experience as a software engineer. Currently a senior development consultant at Unity, George's journey began in college with Visual Basic, C/C++, DirectX, and GUI. He has contributed to commercial games like Halo Infinity, Magic Arena, Stela, Dead Rising 2, and more. With expertise spanning gameplay, AI, graphics, animation, networking, and UI, George also has six years of teaching experience, including Unreal Engine at Vancouver Film School.