LEARN UNITY GAME DEVELOPMENT WITH C# THROUGH A SERIES OF PRACTICAL
PROJECTS RANGING FROM BUILDING A SIMPLE 2D GAME TO ADDING AR/VR
EXPERIENCES AND MACHINE LEARNING CAPABILITIES IN A SIMPLE YET
EFFECTIVE WAY
KEY FEATURES
* Gain a high-level overview of the Unity game engine while building
your own games portfolio
* Discover best practices for implementing game animation, game
physics, shaders, and effects
* Create fully featured apps, including Space shooter and a 2D
adventure game, and develop AR/VR experiences and Game AI agents
BOOK DESCRIPTION
The Unity game engine, used by millions of developers around the
world, is popular thanks to its features that enable you to create
games and 3D apps for desktop and mobile platforms in no time. With
Unity 2020, this state-of-the-art game engine introduces enhancements
in Unity tooling, editor, and workflow, among many other additions.
The third edition of this Unity book is updated to the new features in
Unity 2020 and modern game development practices. Once you’ve
quickly got to grips with the fundamentals of Unity game development,
you’ll create a collection, a twin-stick shooter, and a 2D adventure
game. You’ll then explore advanced topics such as machine learning,
virtual reality, and augmented reality by building complete projects
using the latest game tool kit. As you implement concepts in practice,
this book will ensure that you come away with a clear understanding of
Unity game development. By the end of the book, you'll have a firm
foundation in Unity development using C#, which can be applied to
other engines and programming languages. You'll also be able to create
several real-world projects to add to your professional game
development portfolio.
WHAT YOU WILL LEARN
* Learn the fundamentals of game development, including GameObjects,
components, and scenes
* Develop a variety of games in C# and explore the brand new sprite
shaping tool for Unity 3D and 2D games
* Handle player controls and input functionality for your Unity games
* Implement AI techniques such as pathfinding, finite state machines,
and machine learning using Unity ML-Agents
* Create virtual and augmented reality games using UnityVR and AR
Foundation
* Explore the cutting-edge features of Unity 2020 and how they can be
used to improve your games
WHO THIS BOOK IS FOR
If you are a game developer or programmer new to Unity and want to get
up and running with the game engine in a hands-on way, this book is
for you. Unity developers looking to work on practical projects to
explore new features in Unity 2020 will find this book useful. A basic
understanding of C# programming is required.
Les mer
A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition
Produktdetaljer
ISBN
9781800200784
Publisert
2020
Utgave
3. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter