Using Video Games to Level Up Collaboration for Students provides a
research-informed, systematic approach for using cooperative
multiplayer video games as tools for teaching collaborative social
skills and building social connections. Video games have become an
ingrained part of our culture, and many teachers, school leaders and
allied health professionals are exploring ways to harness digital
games–based learning in their schools and settings. At the same
time, collaborative skills and social inclusion have never been more
important for our children and young adults. Taking a practical
approach to supporting a range of learners, this book provides a
three-stage system that guides professionals with all levels of gaming
experience through skill instruction, supported play and guided
reflection. A range of scaffolds and resources support the
implementation of this program in primary and secondary classrooms and
private clinics. Complementing this intervention design are a set of
principles of game design that assist in the selection of games for
use with this program, which assists with the selection of existing
games or the design of future games for use with this program. Whether
you are a novice or an experienced gamer, Level Up Collaboration
provides educators with an innovative approach to ensuring that
children and young adults can develop the collaborative social skills
essential for thriving in their communities. By using an area of
interest and strength for many individuals experiencing challenges
with developing friendships and collaborative social skills, this
intervention program will help your school or setting to level up
social outcomes for all participants.
Les mer
A Fun, Practical Way to Support Social-emotional Skills Development
Produktdetaljer
ISBN
9781000588927
Publisert
2022
Utgave
1. utgave
Utgiver
Taylor & Francis
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter