For all basic-to-intermediate level courses in Visual C# programming. An informative, engaging, challenging and entertaining introduction to Visual C# Created by world-renowned programming instructors Paul and Harvey Deitel, Visual C# How to Program, 6th Edition introduces students to the world of desktop, mobile and web app development with Microsoft’s® Visual C#® programming language. Students will use the .NET platform and the Visual Studio® Integrated Development Environment to write, test, and debug applications and run them on a wide variety of Windows® devices. At the heart of the book is the Deitel signature live-code approach—rather than using code snippets, the authors present concepts in the context of complete working programs followed by sample executions. Students begin by getting comfortable with the Visual Studio Community edition IDE and basic C# syntax. Next, they build their skills one step at a time, mastering control structures, classes, objects, methods, variables, arrays, and the core techniques of object-oriented programming. With this strong foundation in place, the authors introduce more sophisticated techniques, including searching, sorting, data structures, generics, and collections. Additional practice is provided through a broad range of example programs and exercises selected from computer science, business, education, social issues, personal utilities, sports, mathematics, puzzles, simulation, game playing, graphics, multimedia and many other areas.
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1. Introduction to Computers, the Internet and Visual C# 2. Introduction to Visual Studio and Visual Programming 3. Introduction to C# App Programming 4. Introduction to Classes, Objects, Methods and strings 5. Algorithm Development and Control Statements: Part 1 6. Control Statements: Part 2 7. Methods: A Deeper Look 8. Arrays; Introduction to Exception Handling 9. Introduction to LINQ and the List Collection   10.  Classes and Objects: A Deeper Look 11.  Object-Oriented Programming: Inheritance      12.  OOP: Polymorphism and Interfaces 13.  Exception Handling: A Deeper Look   14.  Graphical User Interfaces with Windows Forms: Part 1 15.  Graphical User Interfaces with Windows Forms: Part 2 16.  Strings and Characters: A Deeper Look 17.  Files and Streams  18.  Searching and Sorting 19.  Custom Linked Data Structures 20.  Generics 21.  Generic Collections; Functional Programming with LINQ/PLINQ 22.  Databases and LINQ 23.  Asynchronous Programming with async and await Appendices A Operator Precedence Chart    B Simple Types   C ASCII Character Set INDEX
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Signature “Live Code™ Approach” — Language features are presented in the context of a wide variety of complete working programs. · Features thousands of lines of code in hundreds of complete working programs. · A broad range of example programs selected from computer science, business, simulation, game playing, graphics, multimedia and many other areas. · Enables students to confirm that programs run as expected. · Students can also download the code from the book's Companion Website www.pearsonglobaleditions.com/deitel.   Object-Oriented Programming · Outstanding, consistent, and applied pedagogy. Icons throughout identify Software Engineering Observations; Good Programming Practices; Common Programming Errors; Portability Tips; Performance Tips; Testing and Debugging Tips; and Look-and-Feel Observations. · Early-objects approach. The book introduces the basic concepts and terminology of object technology in Chapter 1. In Chapter 2, students will visually manipulate graphical user interface objects, such as labels and images. In Chapter 3, Introduction to C# App Programming, students will write Visual C# program code that manipulates preexisting objects. They will develop their first customized classes and objects in Chapter 4. Our early objects presentation continues in Chapters 5–9 with a variety of straightforward case studies. Chapters 10–12 take a deeper look at classes and objects. · Rich coverage of programming fundamentals. Chapters 5 and 6 present a friendly treatment of control statements and problem solving. · A clear, example-driven presentation of classes, objects, inheritance, polymorphism and interfaces. · Optional case study: Using the UML to develop an object-oriented design and Visual C# implementation of an Automated Teller Machine (ATM). The UML™ (Unified Modeling Language™) is the industry-standard graphical language for modeling object-oriented systems. We introduce the UML in the early chapters. Online Chapters 34 and 35 include an optional case study on object-oriented design using the UML. We design and implement the software for a simple automated teller machine. We analyze a typical requirements document that specifies the system to be built. We determine the classes needed to implement that system, the attributes the classes need to have, the behaviors the classes need to exhibit and we specify how the classes must interact with one another to meet the system requirements. From the design we produce a complete working Visual C# implementation. Students often report a “light bulb moment”–the case study helps them “tie it all together” and truly understand object orientation. · Four programming paradigms. We discuss structured programming, object-oriented programming, generic programming and functional programming (new in this edition).   Interesting, Entertaining and Challenging Exercises · Extensive self-review exercises and answers are included for self-study. · Each chapter concludes with a substantial set of exercises, including simple recall of important terminology and concepts, identifying the errors in code samples, writing individual program statements, writing methods to perform specific tasks, writing C# classes, writing complete programs and implementing major projects. The Making a Difference exercises encourage you to use computers and the Internet to research and work on significant social problems–we hope you’ll approach these exercises with your own valu
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About the Book · Integrated coverage of new C# 6 functionality. · C# 6 new language features appear throughout the book and each occurrence is marked with a “6” margin icon · All material is updated for use with Visual Studio 2015. Hundreds of exercises updated for student practice skills
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Produktdetaljer

ISBN
9781292153469
Publisert
2017-05-11
Utgave
6. utgave
Utgiver
Vendor
Pearson Education Limited
Vekt
1500 gr
Høyde
233 mm
Bredde
179 mm
Dybde
38 mm
Aldersnivå
U, P, 05, 06
Språk
Product language
Engelsk
Format
Product format
Heftet
Antall sider
1056