This volume is the first to focus on the presentation of Ancient Egypt
in video games. The contributions examine diverse topics concerning
how Egyptian history, culture, monuments, and the land itself are
portrayed across a diverse range of game genres. Over forty years of
video games are analysed, including those from well-known franchises
(Assassin’s Creed; Tomb Raider), as well as those from independent
developers. The games studied employ Ancient Egypt in different ways,
as the main historical setting of the game, as the inspiration for the
game’s world, or as a point of reference for specific aspects of the
game. Contributions by game designers from Oneiric Studios also reveal
the motivations for using Egypt as the source for their game design
and narrative (Path of Ra). The number of games discussed in this
volume and their diversity demonstrates the important role that games
play in shaping the popular imagination of Ancient Egypt.
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Produktdetaljer
ISBN
9783111534213
Publisert
2025
Utgave
1. utgave
Utgiver
De Gruyter
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter