A gaming academic offers a “fascinating” exploration of why we
play video games—despite the unhappiness we feel when we fail at
them (Boston Globe) We may think of video games as being “fun,”
but in The Art of Failure, Jesper Juul claims that this is almost
entirely mistaken. When we play video games, our facial expressions
are rarely those of happiness or bliss. Instead, we frown, grimace,
and shout in frustration as we lose, or die, or fail to advance to the
next level. Humans may have a fundamental desire to succeed and feel
competent, but game players choose to engage in an activity in which
they are nearly certain to fail and feel incompetent. So why do we
play video games even though they make us unhappy? Juul examines this
paradox. In video games, as in tragic works of art, literature,
theater, and cinema, it seems that we want to experience
unpleasantness even if we also dislike it. Reader or audience reaction
to tragedy is often explained as catharsis, as a purging of negative
emotions. But, Juul points out, this doesn't seem to be the case for
video game players. Games do not purge us of unpleasant emotions; they
produce them in the first place. What, then, does failure in video
game playing do? Juul argues that failure in a game is unique in that
when you fail in a game, you (not a character) are in some way
inadequate. Yet games also motivate us to play more, in order to
escape that inadequacy, and the feeling of escaping failure (often by
improving skills) is a central enjoyment of games. Games, writes Juul,
are the art of failure: the singular art form that sets us up for
failure and allows us to experience it and experiment with it. The Art
of Failure is essential reading for anyone interested in video games,
whether as entertainment, art, or education.
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An Essay on the Pain of Playing Video Games
Produktdetaljer
ISBN
9780262313131
Publisert
2016
Utgiver
Random House Publishing Services
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter