GET TO GRIPS WITH PROGRAMMING TECHNIQUES AND GAME DEVELOPMENT USING
C++ LIBRARIES AND VISUAL STUDIO 2019
KEY FEATURES
* Learn game development and C++ with a fun, example-driven approach
* Build clones of popular games such as Timberman, Zombie Survival
Shooter, a co-op puzzle platformer, and Space Invaders
* Discover tips to expand your finished games by thinking critically,
technically, and creatively
BOOK DESCRIPTION
The second edition of Beginning C++ Game Programming is updated and
improved to include the latest features of Visual Studio 2019, SFML,
and modern C++ programming techniques. With this book, you’ll get a
fun introduction to game programming by building five fully playable
games of increasing complexity. You’ll learn to build clones of
popular games such as Timberman, Pong, a Zombie survival shooter, a
coop puzzle platformer and Space Invaders.
The book starts by covering the basics of programming. You’ll study
key C++ topics, such as object-oriented programming (OOP) and C++
pointers, and get acquainted with the Standard Template Library (STL).
The book helps you learn about collision detection techniques and game
physics by building a Pong game. As you build games, you’ll also
learn exciting game programming concepts such as particle effects,
directional sound (spatialization), OpenGL programmable shaders,
spawning objects, and much more. Finally, you’ll explore game design
patterns to enhance your C++ game programming skills.
By the end of the book, you’ll have gained the knowledge you need to
build your own games with exciting features from scratch
WHAT YOU WILL LEARN
* Set up your game development project in Visual Studio 2019 and
explore C++ libraries such as SFML
* Explore C++ OOP by building a Pong game
* Understand core game concepts such as game animation, game physics,
collision detection, scorekeeping, and game sound
* Use classes, inheritance, and references to spawn and control
thousands of enemies and shoot rapid-fire machine guns
* Add advanced features to your game using pointers, references, and
the STL
* Scale and reuse your game code by learning modern game programming
design patterns
WHO THIS BOOK IS FOR
This book is perfect for you if you have no C++ programming knowledge,
you need a beginner-level refresher course, or you want to learn how
to build games or just use games as an engaging way to learn C++.
Whether you aspire to publish a game (perhaps on Steam) or just want
to impress friends with your creations, you’ll find this book
useful.
Les mer
Learn to program with C by building fun games, 2nd Edition
Produktdetaljer
ISBN
9781838647650
Publisert
2019
Utgave
2. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter