This course consists of two important parts. In the first half, we
will build a massive dungeon complete modular system (kitbash) in
Blender 3 and create approximately 100 stunning medieval dungeon
kitbash assets, enabling you to build an underground dungeon
environment.
In the second half, you will learn how to optimize the modular system
parts that are ready to be exported into Unreal Engine 5. Once the
modular is imported, you will learn how to open a game door, custom
collisions, and all about the Niagara fire systems, and set up our
dungeon that is ready for a walkthrough with our very own third-person
character in Unreal Engine 5.
Next, we will create animated stylized fire and lighting. In the final
sections, you will learn how to use render to improve the quality of
presentation for our 3D environment in Eevee and Cycles X.
This course will see you learn all the techniques that pros use and
how they use them. Learning how to achieve realism through aging your
3D game environments will be a central part of this course’s
learning objectives!
By the end of this course, you will be able to master the skills to
build an RPG-style dungeons and dragons game.
All the resources for this course are available at:
https://github.com/PacktPublishing/Blender-3-to-Unreal-Engine-5-Dungeon-Modular-Kitbash
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Produktdetaljer
ISBN
9781837637805
Publisert
2023
Utgave
1. utgave
Utgiver
Packt Publishing
Språk
Product language
Engelsk
Format
Product format
Digital bok
Forfatter